Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 8774239793673065790 836 bayes525 the Conjurer (level 7, -2/44 HPs) Began as a Tengu Air Elementalist on Nov 8, 2024. Shot with an arrow by a centaur (12 damage) ... on level 6 of the Dungeon. The game lasted 00:18:35 (8172 turns). bayes525 the Conjurer (Tengu Air Elementalist) Turns: 8172, Time: 00:18:36 Health: -2/44 AC: 3 Str: 8 XL: 7 Next: 99% Magic: 6/11 EV: 16 Int: 24 God: Gold: 177 SH: 0 Dex: 14 Spells: 5/10 levels left rFire . . . a - +2 trident (venom) rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . n - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ i - +6 ring of intelligence HPRegen 0.27/turn (no ring) MPRegen 0.12/turn %: acrobat @: flying A: beak, talons 3, evasive flight, acrobatic a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons a - a +2 trident of venom (weapon) q - a +1 short sword Armour e - a +0 robe (worn) n - a +0 pair of gloves (worn) p - a +0 leather armour Magical Staves c - a staff of fire f - a staff of alchemy Jewellery i - a +6 ring of intelligence (left hand) Scrolls h - 2 scrolls of fear j - 2 scrolls of revelation l - a scroll of teleportation Potions b - a potion of magic d - 2 potions of invisibility g - 2 potions of enlightenment k - a potion of haste {unknown} m - a potion of heal wounds {unknown} o - a potion of resistance {unknown} r - a potion of curing {unknown} Skills: - Level 5.0 Fighting + Level 4.2 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting - Level 6.0 Conjurations - Level 6.0 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Airstrike Air 15% 2d(3-19) 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 62% 3-6/arc 1% 2 Sting Conj/Alch 64% 1d7 3% 1 Swiftness Air 31% N/A 3% 3 Hailstorm Conj/Ice 16% 3d6 11% 3 Apportation Tloc 4% N/A 12% 1 Soul Splinter Necr 8% N/A 12% 1 Summon Small Mammal Summ 8% N/A 12% 1 Inner Flame Hex/Fire 2% N/A 34% 3 Summon Ice Beast Ice/Summ 2% N/A 34% 3 Flame Wave Conj/Fire 16% 2d7 34% 4 Sticky Flame Fire/Alch 2% 2d4 75% 4 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Elyvilon Nemelex Xobeh Shops: D:2 : D:3 * Annotations: D:4 exclusions: Sigmund and downstairs Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History You finish putting on your +0 leather armour. You start waiting. Done waiting. Okay, then. Okay, then. You climb downwards. There is a stone staircase leading up here. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (wandering, hasn't noticed you, 71% to hit) The zap hits the orc but does no damage. The orc shouts! You now have 8/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. An orc comes into view. It is wielding a +1 trident of venom. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (71% to hit) The zap hits the orc. The orc is almost dead. The orc shouts! You now have 7/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (almost dead, 71% to hit) The zap hits the orc. You kill the orc! You now have 6/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +1 trident of venom (71% to hit) The zap misses the orc. The orc throws a datura-tipped dart. The datura-tipped dart hits you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You now have 49/49 hp. There is a stone staircase leading up here. You feel a strong urge to attack something. You climb upwards. Level annotation: exclusion: phantom, Sigmund There is a stone staircase leading down here. You start resting. You feel your anger nearly subside. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 33/33 hp. You start resting. Magic restored. MP restored: 9 You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You climb downwards. The orc throws a datura-tipped dart. The datura-tipped dart hits you. There is a stone staircase leading up here. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +1 trident of venom (71% to hit) The zap hits the orc. The orc is lightly wounded. The orc hits you but does no damage. You are poisoned. You now have 8/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +1 trident of venom (lightly wounded, 71% to hit) The zap hits the orc. The orc is almost dead. You feel sick. The orc throws a datura-tipped dart. The datura-tipped dart hits you! The orc hits you from afar with a +1 trident of venom. You are more poisoned. You take 8 damage, and have 25/33 hp. MASSIVE DAMAGE!! You now have 7/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +1 trident of venom (almost dead, 71% to hit) The zap hits the orc. You kill the orc! You feel very sick. You take 4 damage, and have 21/33 hp. You now have 6/9 mp. You feel very sick. You climb upwards. Level annotation: exclusion: phantom, Sigmund You feel very sick. There is a stone staircase leading down here. You take 5 damage, and have 16/33 hp. You start resting. You feel sick. x7 You are no longer poisoned. You take 7 damage, and have 9/33 hp. MASSIVE DAMAGE!! You start resting. Magic restored. You regained 4 hp, and now have 13/33 hp. MP restored: 9 You start resting. A giant cockroach comes into view. You regained 18 hp, and now have 31/33 hp. A giant cockroach is nearby! A giant cockroach is nearby! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the giant cockroach but does no damage. The zap misses the giant cockroach. You now have 8/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the giant cockroach. You now have 7/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the giant cockroach. The giant cockroach is almost dead. The zap hits the giant cockroach. You kill the giant cockroach! You now have 6/9 mp. You start resting. HP restored. Health restored: 33 You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. You see here a +0 flail. An orc comes into view. It is wielding a +0 dagger. An orc is nearby! The orc shouts! You hear an angry hiss. The orc closely misses you. An adder comes into view. You hit the orc. The orc is heavily wounded. The orc hits you with a +0 dagger. You take 2 damage, and have 31/33 hp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (53% to hit) The zap hits the orc. You kill the orc! The zap hits the adder. The adder is lightly wounded. You now have 8/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 53% to hit) The zap hits the adder. The adder is severely wounded. You now have 7/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 53% to hit) The zap misses the adder. You now have 6/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 53% to hit) The zap misses the adder. You now have 5/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 53% to hit) The zap hits the adder. The adder is almost dead. The adder barely misses you. The adder bites you. You take 1 damage, and have 31/33 hp. You now have 4/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 53% to hit) The zap misses the adder. The adder bites you. You take 1 damage, and have 30/33 hp. You now have 3/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 53% to hit) The zap hits the adder. You kill the adder! Your Fighting skill increases to level 4! You now have 2/9 mp. You start resting. HP restored. Health restored: 33 You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. You start waiting. Done waiting. Okay, then. Unknown command. You see here a +0 flail. Okay, then. Unknown command. There is a stone staircase leading down here. You climb downwards. The orc throws a datura-tipped dart. The datura-tipped dart hits you! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! There is a stone staircase leading up here. You now have 49/49 hp. You are too berserk! Sorry, you're not good enough to have a special ability. You feel a strong urge to attack something. The orc hits you with a +0 club. You take 1 damage, and have 48/49 hp. You barely miss the orc. Your peck misses the orc. Health restored: 49 You hit the orc. You peck the orc. You kill the orc! You feel a strong urge to attack something. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: phantom, Sigmund You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. There is a stone staircase leading down here. You now have 33/33 hp. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. You see here a +1 trident of venom. q - a +1 trident of venom Adjust to which letter? (? for menu, Esc to quit) a - a +1 trident of venom; q - a +1 short sword (weapon) Your +1 trident of venom begins to drip with poison! a - a +1 trident of venom (weapon) Things that are here: a +0 leather armour; a +0 hand axe; an orc skeleton Unknown command. Found an escape hatch in the floor. r - a yellow potion Found a stone staircase leading down. 3 gnolls come into view. There are monsters nearby! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (asleep, 100% to hit) The zap hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! x2 An ufetubus comes into view. You now have 8/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus, p - gnoll Aim: an ufetubus (wandering, hasn't noticed you, 53% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The ufetubus shouts! An ogre comes into view. It is wielding a +0 giant club. An ufetubus comes into view. You now have 7/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (53% to hit) The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the ufetubus. The ufetubus is severely wounded. The zap misses the gnoll. The ufetubus shouts! The ogre shouts! You now have 6/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - ufetubus Aim: a gnoll, wielding a +0 whip (75% to hit) The zap hits the gnoll. The gnoll is severely wounded. The zap hits the ufetubus. The ufetubus is severely wounded. The zap hits the gnoll. The gnoll is lightly wounded. You now have 5/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre, p - gnoll Aim: an ogre, wielding a +0 giant club (86% to hit) The zap misses the ufetubus. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the ufetubus. You kill the ufetubus! The zap hits the ogre. The ogre is lightly wounded. You now have 4/9 mp. The ufetubus completely misses you. x2 Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - ogre Aim: a gnoll, wielding a +0 whip (lightly wounded, 75% to hit) You miscast Shock. Nothing appears to happen. The ufetubus slips past you! The ufetubus closely misses you. The ufetubus hits you. You take 1 damage, and have 32/33 hp. You now have 3/9 mp. The ufetubus completely misses you. The ufetubus misses you. The gnoll attacks as it pursues you! The gnoll misses you. The ufetubus misses you. The ufetubus completely misses you. The ufetubus misses you. x2 The gnoll attacks as it pursues you! The gnoll completely misses you. The ufetubus completely misses you. The ufetubus misses you. Things that are here: a +0 leather armour; a +0 hand axe; an orc skeleton Health restored: 33 The ufetubus attacks as it pursues you! The ufetubus completely misses you. x2 The ufetubus slips past you! The ufetubus misses you. x2 The ufetubus completely misses you. The ufetubus misses you. There is a stone staircase leading up here. The ufetubus hits you. The ufetubus closely misses you. The ufetubus barely misses you. The ufetubus closely misses you. Your magical contamination has completely faded away. You climb upwards. Level annotation: exclusion: phantom, Sigmund There is a stone staircase leading down here. You take 2 damage, and have 31/33 hp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ufetubus. The ufetubus is severely wounded. The zap hits the ufetubus. You kill the ufetubus! You now have 3/9 mp. You start resting. HP restored. Health restored: 33 You start resting. Magic restored. MP restored: 9 You start waiting. An iguana comes into view. You see here a +0 flail. Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. There is a stone staircase leading down here. An iguana is nearby! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (wandering, hasn't noticed you, 75% to hit) The zap hits the iguana. The iguana is lightly wounded. The iguana hisses angrily. You now have 8/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded, 75% to hit) The zap hits the iguana. The iguana is moderately wounded. You now have 7/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 75% to hit) The zap hits the iguana. The iguana is heavily wounded. You now have 6/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 75% to hit) The zap hits the iguana but does no damage. The iguana is heavily wounded. The zap hits the iguana. The iguana is severely wounded. You now have 5/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (severely wounded, 75% to hit) The zap misses the iguana. You now have 4/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (severely wounded, 75% to hit) The zap hits the iguana. The iguana is almost dead. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (almost dead, 75% to hit) The zap hits the iguana. You kill the iguana! Health restored: 34 You now have 3/9 mp. You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. You start waiting. Done waiting. There is a stone staircase leading down here. You see here a +0 flail. As you read the scroll of identify, it crumbles to dust. d - 2 potions of invisibility An adder comes into view. The adder moves out of view. The adder hisses angrily. An adder is nearby! An adder is nearby! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (53% to hit) The zap misses the adder. You now have 8/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (53% to hit) The zap hits the adder! The adder is severely wounded. You now have 7/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 53% to hit) The zap hits the adder. The adder is almost dead. You now have 6/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 53% to hit) The zap hits the adder. You kill the adder! You now have 5/9 mp. Unknown command. You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. You see here a +0 dagger. You see here an adder corpse. Found a pair of gloves, 7 stones, a robe and a +0 robe. Found a white marble altar of Elyvilon. You see here a +0 pair of gloves. Okay, then. A scorpion comes into view. A scorpion is nearby! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the scorpion. The scorpion is moderately wounded. The zap hits the scorpion but does no damage. The scorpion is moderately wounded. You now have 8/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the scorpion. You now have 7/9 mp. You reach to attack! You hit the scorpion but do no damage. The scorpion is poisoned. The scorpion is moderately wounded. The scorpion stings you. You take 5 damage, and have 29/34 hp. You hit the scorpion but do no damage. The scorpion looks even sicker. The scorpion is heavily wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You take 5 damage, and have 24/34 hp. You closely miss the scorpion. You peck the scorpion. The scorpion is severely wounded. You feel very sick. You kill the scorpion! Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. You have reached level 6! You regained 2 hp, and now have 26/40 hp. You start resting. You feel sick. x6 You are no longer poisoned. You take 5 damage, and have 21/40 hp. You start resting. Magic restored. You regained 3 hp, and now have 24/40 hp. MP restored: 10 This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. You start resting. HP restored. Health restored: 40 You start waiting. Done waiting. You start waiting. Done waiting. A phantom is nearby! A phantom is nearby! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (60% to hit) The zap misses the phantom. You now have 9/10 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (60% to hit) The zap hits the phantom. The phantom is lightly damaged. You now have 8/10 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (lightly damaged, 60% to hit) The zap hits the phantom! The phantom is heavily damaged. You now have 7/10 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (heavily damaged, 60% to hit) The zap hits the phantom. The phantom is heavily damaged. You now have 6/10 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (heavily damaged, 60% to hit) The zap misses the phantom. You now have 5/10 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (heavily damaged, 60% to hit) The zap hits the phantom. The phantom is severely damaged. The phantom closely misses you. You now have 4/10 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (severely damaged, 60% to hit) The zap misses the phantom. The phantom barely misses you. You now have 3/10 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (severely damaged, 60% to hit) The zap hits the phantom. The phantom is almost destroyed. The phantom closely misses you. You barely miss the phantom. The phantom is almost destroyed. The phantom closely misses you. You barely miss the phantom. Your kick misses the phantom. You peck the phantom. The phantom is almost destroyed. The phantom hits you. You take 1 damage, and have 39/40 hp. Sigmund shouts! You hit the phantom. You claw the phantom. You destroy the phantom! Your Conjurations skill increases to level 3! Health restored: 40 Okay, then. Sigmund asks, "Do you like me?" Sigmund giggles. "Time to reap what you sow." Sigmund points at you and mumbles some strange words. The puff of flame hits you. You take 6 damage, and have 34/40 hp. Sigmund points at you and mumbles some strange words. You resist with some effort. MP restored: 10 Health restored: 40 Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 leather armour (71% to hit) The zap hits Sigmund. Sigmund is lightly wounded. You now have 9/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 leather armour (lightly wounded, 71% to hit) The zap hits Sigmund. Sigmund is moderately wounded. You now have 8/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 leather armour (moderately wounded, 71% to hit) The zap hits Sigmund. Sigmund is moderately wounded. You now have 7/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 leather armour (moderately wounded, 71% to hit) The zap hits Sigmund. Sigmund is moderately wounded. You now have 6/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 leather armour (moderately wounded, 71% to hit) The zap hits Sigmund. Sigmund is heavily wounded. Sigmund says, "I'm your fate." You now have 5/10 mp. You reach to attack! You closely miss Sigmund. Sigmund is heavily wounded. Sigmund hits you but does no damage. You reach to attack! You puncture Sigmund! Sigmund is poisoned. Sigmund is almost dead. Sigmund hits you from afar with a +0 scythe. You take 5 damage, and have 35/40 hp. You reach to attack! You puncture Sigmund! You kill Sigmund! Training target 4.0 for Conjurations reached! Your Conjurations skill increases to level 4! You need to enable at least one skill for training. You have reached level 7! Your magical nature develops, letting you fly evasively. You regained 4 hp, and now have 39/44 hp. You start resting. HP restored. Health restored: 44 You regained 2 mp, and now have 8/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. You now have 157 gold pieces (gained 25). Things that are here: a +0 scythe; a +0 leather armour; the human corpse of Sigmund Unknown command. You now have 167 gold pieces (gained 10). Things that are here: 7 stones; a +0 dagger; a kobold skeleton You pick up a book of Flames and begin reading... You add the spells Inner Flame, Sticky Flame and Flame Wave to your library. Things that are here: 7 stones; a +0 dagger; a kobold skeleton o - a metallic dark potion An endoplasm comes into view. Press: ? - help, . - travel You can't see that place. [the floor.] Reduced exclusion size to a single square. Removed exclusion. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The zap hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. You now have 10/11 mp. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 98% to hit) The zap hits the endoplasm. You kill the endoplasm! You now have 9/11 mp. You start resting. Magic restored. MP restored: 11 s - a scroll labelled KIMUAC FABIZAZ Found a stone staircase leading up. A malevolent force fills the Dungeon... You are sucked into a shaft and drop 3 floors! The shaft crumbles and collapses. Found a book of Cantrips. Found a stone staircase leading down. You pick up a book of Cantrips and begin reading... You add the spells Sting, Soul Splinter, Summon Small Mammal and Apportation to your library. As you read the scroll of enchant weapon, it crumbles to dust. Your +1 trident of venom glows red for a moment. As you read the scroll labelled KIMUAC FABIZAZ, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. You start waiting. Your hearing returns. Found a grey potion. m - a grey potion Found 10 gold pieces. You now have 177 gold pieces (gained 10). Found a stone staircase leading up. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You reach down and open the door. A scorpion comes into view. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (74% to hit) The zap misses the scorpion. You now have 10/11 mp. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (74% to hit) The zap hits the scorpion. The scorpion is moderately wounded. You now have 9/11 mp. You hit the scorpion. The scorpion is poisoned. You claw the scorpion, but do no damage. You peck the scorpion. The scorpion is heavily wounded. You kill the scorpion! Training target 5.0 for Air Magic reached! Training target 5.0 for Conjurations reached! Your Conjurations skill increases to level 5! Your Air Magic skill increases to level 5! You need to enable at least one skill for training. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. A gnoll sergeant comes into view. It is wielding a +1 heavy spear. The gnoll sergeant shouts! There is an open door here. The gnoll sergeant barely misses you. You hit the gnoll sergeant but do no damage. The gnoll sergeant is poisoned. The gnoll sergeant closely misses you. You hit the gnoll sergeant. The gnoll sergeant looks even sicker. The gnoll sergeant is lightly wounded. The gnoll sergeant barely misses you. You hit the gnoll sergeant but do no damage. The gnoll sergeant is lightly wounded. The gnoll sergeant hits you with a +1 heavy spear. You take 4 damage, and have 40/44 hp. You hit the gnoll sergeant. You claw the gnoll sergeant, but do no damage. The gnoll sergeant is heavily wounded. The gnoll sergeant barely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the gnoll sergeant. The zap hits the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you with a +1 heavy spear! You take 10 damage, and have 30/44 hp. MASSIVE DAMAGE!! You now have 10/11 mp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. The zap hits the gnoll sergeant. The gnoll sergeant is heavily wounded. You now have 9/11 mp. Unknown command. You hit the gnoll sergeant but do no damage. You claw the gnoll sergeant. You peck the gnoll sergeant, but do no damage. The gnoll sergeant is severely wounded. The gnoll sergeant closely misses you. You puncture the gnoll sergeant! You kill the gnoll sergeant! You start resting. Magic restored. You regained 3 hp, and now have 34/44 hp. MP restored: 11 You start resting. HP restored. Health restored: 44 You start waiting. Done waiting. You start waiting. Done waiting. Things that are here: a +1 heavy spear; a +0 scale mail; a gnoll skeleton You reach down and open the door. There is an open door here. You start removing your armour. You continue removing your +0 leather armour. x4 You finish removing your +0 leather armour. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. Unknown command. You reach down and open the door. An ogre, a centaur, a scorpion and a phantom come into view. The ogre shouts! You hear an angry hiss. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (wandering, hasn't noticed you, 84% to hit) The zap hits the scorpion. The scorpion is lightly wounded. The zap hits the centaur. The centaur is lightly wounded. The centaur shouts! The scorpion stings you. You take 5 damage, and have 39/44 hp. You now have 10/11 mp. You aren't carrying any items that you can evoke. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre, p - centaur Aim: an ogre, wielding a +0 giant club (88% to hit) The zap hits the scorpion. The scorpion is heavily wounded. The zap hits the centaur. The centaur is moderately wounded. The zap hits the ogre. The ogre is lightly wounded. The scorpion completely misses you. The scorpion stings you! You take 7 damage, and have 32/44 hp. You now have 9/11 mp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 88% to hit) The zap misses the scorpion. The zap hits the centaur. The centaur is heavily wounded. The zap hits the ogre! The ogre is heavily wounded. The scorpion completely misses you. You now have 8/11 mp. You hit the scorpion but do no damage. The scorpion is poisoned. The scorpion is heavily wounded. The scorpion closely misses you. Reach: a) +2 trident (venom) Press: ? - help, Dir - move target, f - centaur, p - ogre Aim: a centaur (heavily wounded, 73% to hit and 72% to hit with your kick and peck) The scorpion is in the way. You hit the scorpion. The scorpion looks as sick as possible! The scorpion is almost dead. You kill the scorpion! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! You take 11 damage, and have 22/44 hp. MASSIVE DAMAGE!! You puncture the ogre! The ogre is poisoned. You claw the ogre. The ogre is almost dead. The ogre misses you. You hit the ogre. You kill the ogre! The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow misses you. Training target 6.0 for Conjurations reached! Training target 6.0 for Air Magic reached! Your Conjurations skill increases to level 6! Your Air Magic skill increases to level 6! You need to enable at least one skill for training. You miss the phantom. You peck the phantom. The phantom is lightly damaged. The phantom hits you. You take 5 damage, and have 18/44 hp. You hit the phantom. The phantom is moderately damaged. The phantom barely misses you. Reach: a) +2 trident (venom) Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, 73% to hit and 72% to hit with your kick and peck) The phantom is in the way. You puncture the phantom! You claw the phantom, but do no damage. Your peck misses the phantom. The phantom is heavily damaged. The phantom completely misses you. The phantom closely misses you. Reach: a) +2 trident (venom) Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, 73% to hit and 72% to hit with your kick and peck) The phantom is in the way. You hit the phantom. You claw the phantom. The phantom is severely damaged. The phantom closely misses you. Reach: a) +2 trident (venom) Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, 73% to hit and 72% to hit with your kick and peck) The phantom is in the way. You miss the phantom. The phantom is severely damaged. The phantom completely misses you. Reach: a) +2 trident (venom) Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, 73% to hit and 72% to hit with your kick and peck) The phantom is in the way. You hit the phantom. The phantom is almost destroyed. The phantom hits you. The phantom misses you. You take 3 damage, and have 16/44 hp. Reach: a) +2 trident (venom) Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, 73% to hit and 72% to hit with your kick and peck) The phantom is in the way. You hit the phantom. You destroy the phantom! The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow closely misses you. Your Dodging skill increases to level 4! Reach: a) +2 trident (venom) Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, 73% to hit and 72% to hit with your kick and peck) You reach to attack! You completely miss the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 9/44 hp. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, empty space bonus: 4/8) The air twists around and strikes the centaur! The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! You die... ################# .....c)@.......ß# ......#.........# ..... #.........# .... #ß........# ### ######'######### #....#...># #...)#....# #....#....# #....'....# You could see a centaur. Vanquished Creatures Sigmund (D:4) An ogre (D:6) 2 phantoms A gnoll sergeant (D:6) 3 scorpions A bombardier beetle (D:3) An orc priest (D:5) An iguana (D:4) 5 adders 2 ufetubi 4 dart slugs 2 ribbon worms (D:3) 7 orcs 3 ball pythons 4 bats 7 endoplasms 2 giant cockroaches 6 goblins 4 hobgoblins 3 quokkas A frilled lizard (D:2) 5 kobolds 2 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 280 | D:1 | Reached skill level 1 in Fighting 480 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/6 1334 | D:2 | Reached XP level 3. HP: 22/22 MP: 1/7 1500 | D:2 | Found Pyrokk's Vocational Training. 2514 | D:2 | Found a faded altar of an unknown god. 3401 | D:3 | Found Zeicop's General Store. 3417 | D:3 | Reached XP level 4. HP: 24/28 MP: 0/8 4545 | D:4 | Found a sparkling altar of Nemelex Xobeh. 4753 | D:4 | Noticed Sigmund 4932 | D:4 | Noticed a phantom 5150 | D:4 | Reached XP level 5. HP: 32/32 MP: 7/9 5176 | D:5 | Entered Level 5 of the Dungeon 5212 | D:5 | HP: 3/32 [orc priest/divine providence (14)] 6414 | D:5 | Noticed an ogre 6918 | D:4 | Found a white marble altar of Elyvilon. 6975 | D:4 | Reached skill level 5 in Fighting 6975 | D:4 | Reached XP level 6. HP: 26/40 MP: 7/10 6998 | D:4 | Learned a level 4 spell: Airstrike 7354 | D:4 | Killed Sigmund 7355 | D:4 | Gained mutation: Your magical flight helps you evade | attacks. (EV +4) [Tengu growth] 7355 | D:4 | Reached XP level 7. HP: 39/44 MP: 6/11 7675 | D:4 | You are sucked into a shaft and drop 3 floors! 7763 | D:6 | Reached skill level 5 in Conjurations 7763 | D:6 | Reached skill level 5 in Air Magic 8172 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_loops_ring D:2: serial_bayou_shore_a, layout_loops_ring, chequers_ecumenical_altar_grove, nicolae_shop_vocational D:3: layout_basic, serial_shops, shop D:4: layout_loops_cross, nicolae_overflow_crystal_walls, mainiacjoe_overflow_chevrons, uniq_sigmund D:5: layout_basic, overflow_temple_1_default, minmay_temple_entry_proselytizer, serial_shops, shop, nicolae_elevator_lobby_plus D:6: minmay_klotski, layout_loops_cross, mainiacjoe_overflow_concentric_impassable, hellmonk_ghost_happy_afterlife D:7: layout_loops_corners, lemuel_crystal_altar, serial_shops, nicolae_shop_gaudy_bauble, uniq_joseph Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 5 | 5.0 Conjurations | 2 4 6 | 6.0 Stealth | 3 | 3.0 Dodging | 3 4 | 4.2 Air Magic | 6 | 6.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 14 | 6 | || 20 Peck | 3 | 3 | 3 || 9 Unarmed | 1 | | || 1 Kick | 6 | 1 | 6 || 13 Trident | | 9 | 19 || 28 Cast: Shock | 66 | 91 | 9 || 166 Airstrike | | | 1 || 1 Use: Scroll | 5 | 4 | 2 || 11 Stab: Sleeping | 4 | | || 4 Armour: Robe | 7 | 8 | 7 || 22 Leather armour | | 14 | 2 || 16 Dodge: Dodged | 18 | 36 | 20 || 74