Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 11867116844108105501 0 magipi the Ducker (level 1, 0/16 HPs) Began as a Human Gladiator on Nov 7, 2024. Frozen to death by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (36 turns). magipi the Ducker (Human Gladiator) Turns: 36, Time: 00:00:41 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... r - amulet of the acrobat Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: acrobat @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery r - an amulet of the acrobat (around neck) Potions f - a potion of mutation {unknown} Skills: - Level 2.0 Fighting * Level 3.0 Polearms + Level 2.0 Throwing - Level 3.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You start putting on your amulet. You continue putting on your amulet of the acrobat. x5 You finish putting on your amulet of the acrobat. You feel ready to tumble and roll out of harm's way. f - an amulet of the acrobat (around neck) Adjust (i)tems, (s)pells, or (a)bilities? f - an amulet of the acrobat (around neck) Adjust to which letter? (? for menu, Esc to quit) r - an amulet of the acrobat (around neck) An endoplasm comes into view. The endoplasm quivers. You see here a murky grey potion. f - a murky grey potion You reach to attack! You hit the endoplasm. The endoplasm is lightly wounded. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ... ############.# .............# .............#### .#####.###.....# #.#.......### ###.###......... #..>..#.##..##.. #.###.#@##...... #<# #.#J.......# ###.###..#...... ...........###. ###.###.##...... #.# .....# #.. ....# #.. ....# #.# ...# You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | magipi the Human Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 36 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic, shapermc_ecumenical_altar_notcrosses, dk_noncrumbling_2 Action || total ---------------------------++------- Melee: Trident || 6 Armour: Leather armour || 1