Seeded DCSS version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 6902743127201801911 (custom seed) 13 0HN0ES the Conjurer (level 2, 20/20 HPs) Began as a Gnoll Conjurer on Aug 29, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:16 (228 turns). 0HN0ES the Conjurer (Gnoll Conjurer) Turns: 228, Time: 00:01:17 Health: 20/20 AC: 2 Str: 6 XL: 2 Next: 37% Magic: 4/7 EV: 13 Int: 17 God: Gold: 35 SH: 0 Dex: 10 Spells: 9/10 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} Potions b - a potion of magic Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Ranged Weapons + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 0.4 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Dazzling Flash Conj/Hex 32% N/A 10% 3 Apportation Tloc 10% N/A 13% 1 Summon Small Mammal Summ 20% N/A 13% 1 Fulminant Prism Conj/Hex 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 30% 4 Call Canine Familiar Summ 5% N/A 36% 3 Summon Guardian Golem Hex/Summ 5% N/A 36% 3 Alistair's Intoxication Tmut/Pois 3% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin, p - rat Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the rat! You kill the rat! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! Press: ? - help, v - describe, . - travel An open door. Unknown command. There is an open door here. You see here a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. You kill the rat! Found a scroll labelled PARIOFUXAT and a scroll labelled RIB BIURYMA. e - a scroll labelled PARIOFUXAT f - a scroll labelled RIB BIURYMA This is a scroll of acquirement! You see here a book of Callings. Something appears at your feet! You pick up a book of Callings and begin reading... You add the spells Summon Small Mammal, Call Canine Familiar and Summon Guardian Golem to your library. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..# #..$... ###..######...# #.............###### ..#...###..........# ..#.#..##..........# #......##..........# #......##...†......# #....#.##....).....# #....#.##.......@..# .....#.##..........# #....####..........# #....# ############ ###### There were no monsters in sight! Vanquished Creatures 2 goblins (D:1) 3 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 0HN0ES the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 146 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 226 | D:1 | Identified a scroll of acquirement 226 | D:1 | Acquired a book of Callings 228 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_rooms, minmay_misc_feat_more_columns, st_stairs_12, nicolae_grassy_gnolls Action || total -------------------------++------- Cast: Magic Dart || 18 Use: Scroll || 1