Seeded DCSS version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 18007716519941398942 (custom seed) 16 0HN0ES the Conjurer (level 2, 20/20 HPs) Began as a Gnoll Conjurer on June 3, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:03:27 (278 turns). 0HN0ES the Conjurer (Gnoll Conjurer) Turns: 278, Time: 00:03:28 Health: 20/20 AC: 2 Str: 6 XL: 2 Next: 54% Magic: 3/7 EV: 14 Int: 17 God: Gold: 9 SH: 0 Dex: 16 Spells: 9/10 levels left rFire + + + (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ l - ring "Maoroz" {*Corrode rF+++ rN+ Dex+6 Stlth+} HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: corrode self (3%) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Missiles d - 4 poisoned darts Armour a - a +0 robe (worn) Magical Staves j - a staff of conjuration Jewellery f - an amulet of faith g - an amulet of the acrobat k - an amulet of magic regeneration l - the ring "Maoroz" (left hand) {*Corrode rF+++ rN+ Dex+6 Stlth+} (You acquired it on level 1 of the Dungeon) [ring of dexterity] Dex: It affects your dexterity (+6). rF: It renders you almost immune to fire. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. Scrolls c - a scroll of magic mapping {unknown} i - a scroll of fog {unknown} Potions b - a potion of magic e - a potion of berserk rage {unknown} h - 2 potions of heal wounds {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.3 Hexes + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Transmutations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.6 Invocations + Level 0.5 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Dazzling Flash Conj/Hex 32% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Aim: an endoplasm (100% to hit) The magic dart hits the goblin. You kill the goblin! A frilled lizard comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! i - a scroll labelled UNKIPPOYZU Found 3 scrolls labelled DICAOL JAOKK. Things that are here: a +0 dagger; a frilled lizard corpse j - 3 scrolls labelled DICAOL JAOKK This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! Something appears at your feet! j - a staff of conjuration; k - an amulet of magic regeneration l - the ring "Maoroz" {*Corrode rF+++ rN+ Dex+6 Stlth+} You feel agile. l - the ring "Maoroz" (left hand) {*Corrode rF+++ rN+ Dex+6 Stlth+} Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .............( ..##.#.###### .###.#.# .# #.#.############## .# #.#..............# .# #.#############.## .# #.# #.. ..#.# ## #.# #.# #.#.# ∆ #.# #@#.# #.# #.#)# ##.###.#.# #....).#.# #..###.#.# #..# #.#.# #..# ###.# #..# #.# #..# #.# There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:1) A kobold (D:1) A frilled lizard (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 0HN0ES the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 96 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/7 273 | D:1 | Identified 3 scrolls of acquirement 273 | D:1 | Acquired an amulet of magic regeneration 274 | D:1 | Acquired the ring "Maoroz" {*Corrode rF+++ rN+ Dex+6 | Stlth+} 275 | D:1 | Acquired a staff of conjuration 278 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, dreamdust_ecumenical_altar_sealed_demon Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 22 Use: Scroll || 3 Armour: Robe || 1 Dodge: Dodged || 4