Seeded DCSS version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 18007716519941398942 (custom seed) 5 0HN0ES the Conjurer (level 1, 1/13 HPs) Began as a Gnoll Conjurer on June 3, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (69 turns). 0HN0ES the Conjurer (Gnoll Conjurer) Turns: 69, Time: 00:00:46 Health: 1/13 AC: 2 Str: 6 XL: 1 Next: 80% Magic: 0/6 EV: 13 Int: 17 God: Gold: 9 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Missiles e - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery f - an amulet of faith Scrolls d - a scroll of magic mapping {unknown} Potions b - a potion of magic c - a potion of berserk rage {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 0.1 Throwing + Level 0.1 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.2 Invocations + Level 0.1 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Dazzling Flash Conj/Hex 32% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You kill the endoplasm! You barely miss the jackal. The jackal barks! You hear a bark! The jackal bites you but does no damage. A jackal comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. The jackal attacks as you move away! The jackal completely misses you. The jackal attacks as you move away! The jackal closely misses you. The jackal bites you. The jackal closely misses you. The jackal attacks as you move away! The jackal bites you. The jackal attacks as you move away! The jackal barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal! You kill the jackal! The jackal bites you. x3 * * * LOW HITPOINT WARNING * * * You barely miss the jackal. You punch the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal completely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal misses you. The jackal closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#.#. #... ####.#### ##.......## ##.........## ##)..........## ## #.............# .. #.............##. #..#≈#........@....#≈# #≈≈≈......<.hh...≈≈≈ #..#≈#.............#≈# ..##.............##.. ... #.............# .# ##. ##...........##∆ # ##.........## . ##.......## ... ####.#######h.# You could see 2 jackals. Vanquished Creatures 2 endoplasms (D:1) 2 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 0HN0ES the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 69 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, dreamdust_ecumenical_altar_sealed_demon Action || total ---------------------------++------- Melee: Unarmed || 4 Punch || 1 Cast: Magic Dart || 9 Armour: Robe || 1 Dodge: Dodged || 12