Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 534155105100569786 42 0gre the Conjurer (level 3, 0/25 HPs) Began as a Gnoll Conjurer on Feb 16, 2022. Slain by a jelly (1 damage) ... on level 1 of the Dungeon. The game lasted 00:05:12 (1320 turns). 0gre the Conjurer (Gnoll Conjurer) Turns: 1320, Time: 00:05:12 Health: 0/25 AC: -1 Str: 6 XL: 3 Next: 54% Magic: 1/9 EV: 13 Int: 19 God: Gold: 82 SH: 0 Dex: 10 Spells: 9/12 levels left rFire + . . SeeInvis . a - +0 flail rCold . . . Faith . (no shield) rNeg . . . Spirit . f - +0 robe {rF+} rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: corroded A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Missiles b - 65 stones (quivered) Armour f - a +0 robe of fire resistance (worn) Scrolls c - a scroll of identify {unknown} g - a scroll of fog {unknown} Potions d - 2 potions of attraction {unknown} e - a potion of mutation {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Slings + Level 0.8 Bows + Level 0.8 Crossbows + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 q - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 8% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Your Invocations skill increases to level 1! Things that are here: a jackal corpse; a rat corpse; a rat corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the rat. You kill the rat! The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) The searing ray hits the jelly. The jelly is lightly wounded. The searing ray hits the endoplasm. You kill the endoplasm! Without enough magic to sustain it, your searing ray dissipates. The jelly misses you. The jelly hits you. The acid corrodes you! You are splashed with acid! The jelly jiggles. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (lightly wounded, 100% to hit) The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) The jelly hits you. You are splashed with acid. You hit the jelly but do no damage. Your hands burn! * * * LOW HITPOINT WARNING * * * You bite the jelly, but do no damage. The jelly is moderately wounded. The jelly misses you. The jelly closely misses you. You hit the jelly but do no damage. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is moderately wounded. The jelly hits you. You die... .#######.....................# ..........###.#.###..........# .#######.####..#.####....###.# ...#####.##...###..##....# #.# ...............#.#.##....# #.# ........................## #.# .##.########.##.....##..# #.# .##.########.#####..##..####.# .##.##.........J@............# #.#.##.###############.#.#.### ##.....#............!#.#.#.# #.####.#....h.JJ.....#.#.#.# .## #.# ..B..JBr... #.#.#.## .#####.#######B#######......#### .......#......B[.....#.........# #####..'⌠....###....⌠'......##.# #..#......<......#...#.###.# You could see a jelly. Vanquished Creatures 2 dart slugs (D:1) 5 endoplasms (D:1) 3 giant cockroaches (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 4 kobolds (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 6 rats (D:1) 34 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 36 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 0gre the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 1 | D:1 | Found a runed translucent door. 158 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 161 | D:1 | Learned a level 2 spell: Searing Ray 798 | D:1 | Found a faded altar of an unknown god. 824 | D:1 | Reached XP level 3. HP: 19/25 MP: 9/9 964 | D:1 | Reached skill level 5 in Spellcasting 1292 | D:1 | Reached skill level 1 in Invocations 1320 | D:1 | HP: 1/25 [acid (4)] 1320 | D:1 | Slain by a jelly Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_loops_ring, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_straight_4, infiniplex_forest_corner_1, infiniplex_forest_clump_small, infiniplex_forest_lined_2, dreamdust_ecumenical_altar_statues Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Slings | | 0.8 Bows | | 0.8 Crossbows | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Conjurations | | 7.1 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Evocations | | 0.8 Action || total -------------------------++------- Melee: Flail || 28 Bite || 2 Cast: Magic Dart || 32 Searing Ray || 7 Stab: Sleeping || 2 Armor: Robe || 4 Dodge: Dodged || 25