Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 2166176368498783746 94 0gre the Conjurer (level 4, -2/48 HPs) Began as a Gnoll Conjurer on Apr 24, 2022. Succumbed to Terence's poison ... on level 3 of the Dungeon. The game lasted 00:09:01 (2806 turns). 0gre the Conjurer (Gnoll Conjurer) Turns: 2806, Time: 00:09:02 Health: -2/48 AC: 22 Str: 6 XL: 4 Next: 63% Magic: 4/11 EV: 2 Int: 19 God: Gold: 71 SH: 0 Dex: 11 Spells: 10/13 levels left rFire . . . SeeInvis . a - +2 flail (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.16/turn (no ring) MPRegen 0.12/turn (no ring) @: lethally poisoned (-2 -> -30), tree-form A: stationary, stasis, torment immunity, boosted hp, (fangs 1), strong nose, distributed training a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +2 flail of protection (weapon) c - a +0 trident Missiles l - 22 arrows o - 12 sling bullets q - 19 bolts u - 109 stones (quivered) Armour d - a +0 robe (melded) f - a +0 helmet (melded) Magical Staves e - a staff of earth Scrolls b - 3 scrolls of magic mapping {unknown} g - a scroll of noise {unknown} h - 4 scrolls of identify {unknown} i - a scroll of enchant armour {unknown} j - 2 scrolls of amnesia {unknown} n - 3 scrolls of teleportation {unknown} p - a scroll of vulnerability {unknown} t - a scroll of summoning {unknown} Potions m - a potion of mutation {unknown} r - a potion of invisibility {unknown} s - a potion of magic {unknown} Skills: + Level 1.2 Fighting + Level 1.2 Short Blades + Level 1.2 Long Blades + Level 1.2 Axes + Level 1.2 Maces & Flails + Level 1.2 Polearms + Level 1.2 Staves + Level 1.2 Slings + Level 1.2 Bows + Level 1.2 Crossbows + Level 1.2 Throwing + Level 1.2 Armour + Level 4.6 Dodging + Level 4.3 Stealth + Level 1.2 Shields + Level 1.2 Unarmed Combat + Level 5.1 Spellcasting + Level 7.1 Conjurations + Level 1.0 Hexes + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations + Level 1.0 Transmutations + Level 1.0 Fire Magic + Level 1.0 Ice Magic + Level 1.0 Air Magic + Level 1.0 Earth Magic + Level 1.0 Poison Magic + Level 1.3 Invocations + Level 1.2 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 q - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 80% 1d8 2% 1 Dazzling Flash Conj/Hex 40% N/A 7% 3 Fulminant Prism Conj/Hex 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 22% 4 Swiftness Air 8% N/A 24% 3 Airstrike Air 4% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 3 runed translucent doors, AlmostDecent's ghost, amateur FoFi; Terence Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((You have very sharp teeth.)) Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Your +2 flail of protection hums with potential! a - a +2 flail of protection (weapon) Terence the Incautious comes into view. He is wielding a +2 trident of venom. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 trident of venom and wearing a +0 ring mail (asleep, 100% to hit) The searing ray hits Terence. Terence is moderately wounded. Terence shouts! (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence misses you. The searing ray misses Terence. Terence says, "Did you write a will? You should..." Terence hits you from afar with a +2 trident of venom! You are lethally poisoned! The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. You feel very sick. Terence hits you from afar with a +2 trident of venom. You are more poisoned. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 trident of venom and wearing a +0 ring mail (severely wounded, 83% to hit) The searing ray misses Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel extremely sick. Terence barely misses you. It was a potion of lignification. You turn into a tree. Your +0 helmet melds into your body. Your +0 robe melds into your body. Your roots penetrate the ground. You die... .#####.....# #.#.##.# .# #.....# #.#.##.# ## ####### #.#.##.# # #......# . ###.#### #.# #.# #.# #♣# .....@..# ######### You could see Terence. Vanquished Creatures 2 adders 2 worms 3 dart slugs 2 orcs (D:3) 5 ball pythons 4 endoplasms 4 giant cockroaches 5 goblins 7 hobgoblins 3 jackals (D:2) 4 quokkas 4 bats 3 frilled lizards 4 kobolds 3 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 0gre the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 373 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 541 | D:1 | Found a faded altar of an unknown god. 993 | D:1 | Reached XP level 3. HP: 25/25 MP: 7/9 996 | D:1 | Learned a level 2 spell: Searing Ray 1019 | D:1 | Reached skill level 5 in Spellcasting 1704 | D:2 | Reached skill level 1 in Invocations 1877 | D:2 | Reached skill level 1 in Fighting 1877 | D:2 | Reached skill level 1 in Short Blades 1877 | D:2 | Reached skill level 1 in Long Blades 1877 | D:2 | Reached skill level 1 in Axes 1877 | D:2 | Reached skill level 1 in Maces & Flails 1877 | D:2 | Reached skill level 1 in Polearms 1877 | D:2 | Reached skill level 1 in Staves 1877 | D:2 | Reached skill level 1 in Slings 1877 | D:2 | Reached skill level 1 in Bows 1877 | D:2 | Reached skill level 1 in Crossbows 1877 | D:2 | Reached skill level 1 in Throwing 1877 | D:2 | Reached skill level 1 in Armour 1877 | D:2 | Reached skill level 1 in Shields 1877 | D:2 | Reached skill level 1 in Unarmed Combat 1877 | D:2 | Reached skill level 1 in Evocations 1959 | D:2 | Reached XP level 4. HP: 32/32 MP: 2/11 2388 | D:3 | Found a runed translucent gate. 2388 | D:3 | Found a runed translucent gate. 2388 | D:3 | Found a runed translucent gate. 2388 | D:3 | Noticed AlmostDecent's ghost (amateur FoFi) 2632 | D:3 | Reached skill level 1 in Hexes 2632 | D:3 | Reached skill level 1 in Summonings 2632 | D:3 | Reached skill level 1 in Necromancy 2632 | D:3 | Reached skill level 1 in Translocations 2632 | D:3 | Reached skill level 1 in Transmutations 2632 | D:3 | Reached skill level 1 in Fire Magic 2632 | D:3 | Reached skill level 1 in Ice Magic 2632 | D:3 | Reached skill level 1 in Air Magic 2632 | D:3 | Reached skill level 1 in Earth Magic 2632 | D:3 | Reached skill level 1 in Poison Magic 2800 | D:3 | Noticed Terence 2806 | D:3 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_corners, shapermc_ecumenical_altar_totnotflames D:2: layout_basic D:3: layout_loops_cross, gammafunk_ghost_necromancy, kennysheep_generic_room_5, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.1 Invocations | 1 | 1.3 Fighting | 1 | 1.2 Short Blades | 1 | 1.2 Long Blades | 1 | 1.2 Axes | 1 | 1.2 Maces & Flails | 1 | 1.2 Polearms | 1 | 1.2 Staves | 1 | 1.2 Slings | 1 | 1.2 Bows | 1 | 1.2 Crossbows | 1 | 1.2 Throwing | 1 | 1.2 Armour | 1 | 1.2 Shields | 1 | 1.2 Unarmed Combat | 1 | 1.2 Evocations | 1 | 1.2 Hexes | 1 | 1.0 Summonings | 1 | 1.0 Necromancy | 1 | 1.0 Translocations | 1 | 1.0 Transmutations | 1 | 1.0 Fire Magic | 1 | 1.0 Ice Magic | 1 | 1.0 Air Magic | 1 | 1.0 Earth Magic | 1 | 1.0 Poison Magic | 1 | 1.0 Dodging | | 4.6 Stealth | | 4.3 Conjurations | | 7.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Hand axe | 23 | || 23 Bite | 4 | 2 || 6 Trident | 35 | 14 || 49 Punch | 1 | || 1 Cast: Magic Dart | 29 | 10 || 39 Searing Ray | 6 | 8 || 14 Use: Potion | | 1 || 1 Stab: Sleeping | 2 | 2 || 4 Armor: Robe | 24 | 1 || 25 Dodge: Dodged | 56 | 10 || 66