Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 7221944574599429787 46 0gre the Conjurer (level 3, -11/25 HPs) Began as a Gnoll Conjurer on Apr 24, 2022. Mangled by Sigmund ... wielding a +0 scythe (13 damage) ... on level 3 of the Dungeon. The game lasted 00:06:50 (1520 turns). 0gre the Conjurer (Gnoll Conjurer) Turns: 1520, Time: 00:06:51 Health: -11/25 AC: 3 Str: 6 XL: 3 Next: 66% Magic: 1/9 EV: 13 Int: 19 God: Gold: 138 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Faith . (no shield) rNeg . . . Spirit . n - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... p - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: confused A: fangs 1, strong nose, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Missiles f - 4 stones j - 22 arrows m - 16 bolts Armour n - a +0 robe (worn) p - a +0 pair of boots (worn) Magical Staves e - a staff of cold Scrolls b - a scroll of silence {unknown} i - a scroll of noise {unknown} l - a scroll of fog {unknown} o - a scroll of vulnerability {unknown} Potions c - a potion of lignification {unknown} d - a potion of attraction {unknown} g - a potion of berserk rage {unknown} h - a potion of curing {unknown} k - 2 potions of flight {unknown} Skills: + Level 0.9 Fighting + Level 0.9 Short Blades + Level 0.9 Long Blades + Level 0.9 Axes + Level 0.9 Maces & Flails + Level 0.9 Polearms + Level 0.9 Staves + Level 0.9 Slings + Level 0.9 Bows + Level 0.9 Crossbows + Level 0.9 Throwing + Level 0.9 Armour + Level 4.5 Dodging + Level 4.2 Stealth + Level 0.9 Shields + Level 0.9 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.6 Hexes + Level 0.6 Summonings + Level 0.6 Necromancy + Level 0.6 Translocations + Level 0.6 Transmutations + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 0.6 Air Magic + Level 0.6 Earth Magic + Level 0.6 Poison Magic + Level 1.0 Invocations + Level 0.9 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 q - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 8% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Aim: a goblin, wielding a +0 dagger (74% to hit) The searing ray hits the orc. The orc is almost dead. The searing ray hits something. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The orc closely misses you. The searing ray hits the orc. You kill the orc! Something hits you. The searing ray hits the ball python! You kill the ball python! You hear some strange, mumbled words. Something tries to affect you, but you resist. You finish channelling your searing ray. Something hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 hand axe. Something hits you. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. Without enough magic to sustain it, your searing ray dissipates. Something hits you! * * * LOW HITPOINT WARNING * * * You see here a +0 hand axe. You barely miss something. Your bite misses something. Something hits you. * * * LOW HITPOINT WARNING * * * You closely miss something. Your bite misses something. You hear some strange, mumbled words. You are confused. You bump into the rock wall. Something hits you! Ouch! That really hurt! You die... ∆ #### ...# #####...# ###....... ....... ∆ .###.###.#.### ........@{).<# .........#...# ##..####.#...### #. #.##....# # #.###...#####.#.# ... ##..)........ ... #..#.....#. ..... ##.#.##### .. #.#....# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 orcs (D:3) An endoplasm (D:1) 4 giant cockroaches 4 goblins 4 hobgoblins 2 quokkas (D:1) 3 ball pythons 7 frilled lizards 5 kobolds (D:1) 5 rats 39 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 0gre the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 211 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 326 | D:1 | Found a faded altar of an unknown god. 572 | D:1 | Reached XP level 3. HP: 25/25 MP: 2/9 575 | D:1 | Learned a level 2 spell: Searing Ray 826 | D:2 | Reached skill level 5 in Spellcasting 1444 | D:3 | Reached skill level 1 in Invocations 1473 | D:3 | Noticed Sigmund 1518 | D:3 | HP: 1/25 [something (1)] 1520 | D:3 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_rooms, shapermc_ecumenical_altar_mp_ritualfount, st_stairs_11, hangedman_decor_lopped D:2: layout_basic, kennysheep_cross_room D:3: kennysheep_goblin_castle, layout_basic, minmay_distorted, uniq_sigmund, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.9 Short Blades | | 0.9 Long Blades | | 0.9 Axes | | 0.9 Maces & Flails | | 0.9 Polearms | | 0.9 Staves | | 0.9 Slings | | 0.9 Bows | | 0.9 Crossbows | | 0.9 Throwing | | 0.9 Armour | | 0.9 Dodging | | 4.5 Stealth | | 4.2 Shields | | 0.9 Unarmed Combat | | 0.9 Conjurations | | 7.1 Hexes | | 0.6 Summonings | | 0.6 Necromancy | | 0.6 Translocations | | 0.6 Transmutations | | 0.6 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 0.6 Earth Magic | | 0.6 Poison Magic | | 0.6 Evocations | | 0.9 Action || total -------------------------++------- Melee: Club || 1 Unarmed || 1 Flail || 27 Cast: Magic Dart || 50 Searing Ray || 3 Armor: Robe || 9 Dodge: Dodged || 25