Seeded DCSS version 0.30-a0-1008-g30c9307041 (webtiles) character file. Game seed: 4840754667676823100 (custom seed) 81 0gre the Chiller (level 4, -1/32 HPs) Began as a Gnoll Ice Elementalist on Apr 6, 2023. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 3 of the Dungeon. The game lasted 00:11:40 (1971 turns). 0gre the Chiller (Gnoll Ice Elementalist) Turns: 1971, Time: 00:11:41 Health: -1/32 AC: 6 Str: 8 XL: 4 Next: 42% Magic: 7/11 EV: 13 Int: 22 God: Gold: 141 SH: 0 Dex: 12 Spells: 9/13 levels left rFire + . . SeeInvis . a - +4 great mace (venom) rCold . . . Faith . (shield currently unavailable) rNeg + + . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec + Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.25/turn e - ring "Siqim" {rElec rF+ rN++ Will- Int+6} MPRegen 0.12/turn n - +4 ring of protection @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons a - a +4 great mace of venom (weapon) b - a +0 sling c - a +0 trident Missiles o - 10 boomerangs q - 3 curare-tipped darts (quivered) Armour d - a +0 robe (worn) Jewellery e - the ring "Siqim" (left hand) {rElec rF+ rN++ Will- Int+6} (You acquired it on level 1 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Will: It decreases your willpower. l - a ring of fire n - a +4 ring of protection (right hand) Scrolls g - 2 scrolls of fear k - 2 scrolls of enchant armour {unknown} p - a scroll of blinking {unknown} r - a scroll of fog s - a scroll of immolation {unknown} Potions f - a potion of magic h - a potion of flight i - a potion of mutation j - a potion of curing m - 3 potions of heal wounds {unknown} Skills: + Level 1.2 Fighting + Level 1.2 Short Blades + Level 1.2 Long Blades + Level 1.2 Axes + Level 1.2 Maces & Flails + Level 1.2 Polearms + Level 1.2 Staves + Level 1.2 Ranged Weapons + Level 1.2 Throwing + Level 1.2 Armour + Level 4.6 Dodging + Level 4.3 Stealth + Level 1.2 Shields + Level 1.2 Unarmed Combat + Level 5.1 Spellcasting + Level 1.0 Conjurations + Level 1.0 Hexes + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations + Level 1.0 Transmutations + Level 1.0 Fire Magic + Level 7.1 Ice Magic + Level 1.0 Air Magic + Level 1.0 Earth Magic + Level 1.0 Poison Magic + Level 1.3 Invocations + Level 1.2 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 74% 1d12 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 37% N/A 1% 3 Necrotise Necr 40% 1d6 7% 1 Sandblast Erth 20% 2d7 7% 1 Blink Tloc 20% N/A 10% 2 Lesser Beckoning Tloc 20% N/A 10% 2 Momentum Strike Conj/Tloc 20% 3d8 10% 2 Passwall Tmut/Erth 8% N/A 10% 2 Summon Ice Beast Ice/Summ 23% N/A 19% 4 Stone Arrow Conj/Erth 20% 3d8 21% 3 Vampiric Draining Necr 10% 2d6 21% 3 Agony Necr 10% N/A 88% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog The Shining One Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The orc priest shouts! You thump something! Reactivating autopickup. You feel a bit more experienced. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Your Conjurations skill increases to level 1! Your Hexes skill increases to level 1! Your Summonings skill increases to level 1! Your Necromancy skill increases to level 1! Your Translocations skill increases to level 1! Your Transmutations skill increases to level 1! Your Fire Magic skill increases to level 1! Your Air Magic skill increases to level 1! Your Earth Magic skill increases to level 1! Your Poison Magic skill increases to level 1! You see here a +0 spear. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You hit the orc. The orc is poisoned. The orc is severely wounded. You kill the orc! Throw: 4 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 war axe (56% to hit) You throw a curare-tipped dart. The curare-tipped dart closely misses the orc priest. The frozen ramparts melt away. You see here a +0 whip. You thump the orc priest! The orc priest is severely wounded. The orc priest barely misses you. You closely miss the orc priest. The orc priest is severely wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... .....# ###.# #.##.# #...# .....#####.### #.#.....##.# #.......##.###### ...>###.##......# #.).#......####†# ##....#.##.####.######### #...###.##.##.(o@........ ........##.##.#.#)#.#.#. #.....>.##.#)...#.......# #.########......##..#.#.. ...# ##....## #.....# ...# ...... ###### ...# ...... ...##### ...... ∆ .......# You could see an orc priest. Vanquished Creatures 2 gnolls A worm (D:2) 2 dart slugs 2 orcs (D:3) 5 ball pythons 2 endoplasms 6 goblins 3 hobgoblins (D:1) 3 jackals (D:3) 5 kobolds 5 quokkas 4 bats 5 frilled lizards 4 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 0gre the Gnoll Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 186 | D:1 | Reached XP level 2. HP: 19/19 MP: 7/7 516 | D:1 | Identified a scroll of acquirement 516 | D:1 | Acquired the ring "Siqim" {rElec rF+ rN++ Will- Int+6} 683 | D:1 | Reached skill level 5 in Spellcasting 683 | D:1 | Reached XP level 3. HP: 25/25 MP: 7/9 689 | D:1 | Reached skill level 1 in Invocations 698 | D:1 | Learned a level 3 spell: Frozen Ramparts 1125 | D:2 | Acquired a +4 great mace of venom 1134 | D:2 | Reached skill level 1 in Fighting 1134 | D:2 | Reached skill level 1 in Short Blades 1134 | D:2 | Reached skill level 1 in Long Blades 1134 | D:2 | Reached skill level 1 in Axes 1134 | D:2 | Reached skill level 1 in Maces & Flails 1134 | D:2 | Reached skill level 1 in Polearms 1134 | D:2 | Reached skill level 1 in Staves 1134 | D:2 | Reached skill level 1 in Ranged Weapons 1134 | D:2 | Reached skill level 1 in Throwing 1134 | D:2 | Reached skill level 1 in Armour 1134 | D:2 | Reached skill level 1 in Shields 1134 | D:2 | Reached skill level 1 in Unarmed Combat 1134 | D:2 | Reached skill level 1 in Evocations 1631 | D:3 | Found a glowing golden altar of the Shining One. 1660 | D:3 | Reached XP level 4. HP: 32/32 MP: 11/11 1715 | D:3 | Found a bloodstained altar of Trog. 1960 | D:3 | Reached skill level 1 in Conjurations 1960 | D:3 | Reached skill level 1 in Hexes 1960 | D:3 | Reached skill level 1 in Summonings 1960 | D:3 | Reached skill level 1 in Necromancy 1960 | D:3 | Reached skill level 1 in Translocations 1960 | D:3 | Reached skill level 1 in Transmutations 1960 | D:3 | Reached skill level 1 in Fire Magic 1960 | D:3 | Reached skill level 1 in Air Magic 1960 | D:3 | Reached skill level 1 in Earth Magic 1960 | D:3 | Reached skill level 1 in Poison Magic 1971 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic D:2: layout_basic D:3: layout_loops_cross, general_overflow_altar, trog_book, glass_columns_a, nicolae_underground_beach Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.1 Invocations | 1 | 1.3 Fighting | 1 | 1.2 Short Blades | 1 | 1.2 Long Blades | 1 | 1.2 Axes | 1 | 1.2 Maces & Flails | 1 | 1.2 Polearms | 1 | 1.2 Staves | 1 | 1.2 Ranged Weapons | 1 | 1.2 Throwing | 1 | 1.2 Armour | 1 | 1.2 Shields | 1 | 1.2 Unarmed Combat | 1 | 1.2 Evocations | 1 | 1.2 Conjurations | 1 | 1.0 Hexes | 1 | 1.0 Summonings | 1 | 1.0 Necromancy | 1 | 1.0 Translocations | 1 | 1.0 Transmutations | 1 | 1.0 Fire Magic | 1 | 1.0 Air Magic | 1 | 1.0 Earth Magic | 1 | 1.0 Poison Magic | 1 | 1.0 Dodging | | 4.6 Stealth | | 4.3 Ice Magic | | 7.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 3 | || 3 Staff | 30 | || 30 Bite | 3 | || 3 Great mace | 5 | 9 || 14 Fire: Sling | 60 | 16 || 76 Throw: Dart | | 1 || 1 Cast: Freeze | 9 | || 9 Frozen Ramparts | 2 | 3 || 5 Use: Scroll | 10 | || 10 Stab: Sleeping | 2 | || 2 Armour: Robe | 12 | 3 || 15 Dodge: Dodged | 25 | 6 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1992 | 1950 | 42 | 31 | 1355 | 3 | 664.0 | Dungeon | 1992 | 1950 | 42 | 31 | 1355 | 3 | 664.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 878 daAuts D:2: 662 daAuts D:3: 452 daAuts