Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 16812088435827037613 (custom seed) 1591 0gre the Chiller (level 8, -2/53 HPs) Began as an Octopode Ice Elementalist on May 5, 2023. Was a Follower of Ashenzari. Slain by a wight ... wielding a +2 mace of protection (12 damage) ... on level 6 of the Dungeon. The game lasted 00:34:14 (5533 turns). 0gre the Chiller (Octopode Ice Elementalist) Turns: 5533, Time: 00:34:15 Health: -2/53 AC: 1 Str: 8 XL: 8 Next: 93% Magic: 17/22 EV: 14 Int: 19 God: Ashenzari [*.....] Gold: 81 SH: 0 Dex: 18 Spells: 11/14 levels left rFire + . . SeeInvis . d - +6 dire flail (holy) rCold + . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . y - amulet of the acrobat rElec . Harm . m - ring of Ashenzari's Planets {Dex+6, Elem, Melee} (curse) rCorr + Rampage . s - ring of Curses and Power {rCorr, Alch, Elem} (curse) Will ..... D - ring of magical power Stlth ++++...... E - ring of protection from cold HPRegen 0.17/turn F - ring of protection from fire MPRegen 0.18/turn (no ring) (no ring) (no ring) @: freezing walls A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Shatter the Chains You were on level 6 of the Dungeon. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 431 gold pieces. You spent 350 gold pieces at shops. Inventory: Hand Weapons a - the +9 hammer of Chaos {venom, Dex+4} (You found it on level 3 of the Dungeon) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). b - a +0 sling c - a +3 spear d - a +6 dire flail of holy wrath (weapon) e - a +0 long sword of flaming Missiles g - 19 poisoned darts o - 5 javelins (quivered) Jewellery m - the cursed ring of Ashenzari's Planets (left tentacle) {Dex+6, Elem, Melee} (You found it on level 1 of the Dungeon) [ring of dexterity] Dex: It affects your dexterity (+6). It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. s - the cursed ring of Curses and Power (right tentacle) {rCorr, Alch, Elem} (You found it on level 4 of the Dungeon) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. It has a curse which improves the following skills: Alchemy: Poison Magic and Transmutations. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. y - an amulet of the acrobat (around mantle) D - a ring of magical power (on tentacle) E - a ring of protection from cold (on tentacle) F - a ring of protection from fire (on tentacle) Wands i - a wand of flame (18) n - a wand of paralysis (3) Scrolls f - 3 scrolls of teleportation j - 2 scrolls of poison k - a scroll of blinking p - a scroll of immolation q - a scroll of amnesia w - 3 scrolls of brand weapon A - 2 scrolls of fear C - 2 scrolls of identify Potions h - a potion of attraction l - 3 potions of ambrosia r - a potion of brilliance t - 5 potions of lignification u - 2 potions of curing v - 4 potions of flight x - a potion of magic z - a potion of haste B - 2 potions of might Skills: * Level 3.6 Fighting + Level 3.3(4.1) Maces & Flails + Level 0.1(0.2) Polearms + Level 3.7 Ranged Weapons + Level 2.8 Throwing + Level 2.5 Dodging + Level 5.4 Stealth * Level 3.9 Spellcasting * Level 2.4 Conjurations * Level 2.6(3.7) Fire Magic * Level 5.8(7.2) Ice Magic + Level 0.6 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Frozen Ramparts Ice 62% 1d10 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d11 1% 1 Ozocubu's Armour Ice 31% N/A 2% 3 Ensorcelled Hibernation Hex/Ice 34% N/A 4% 2 Beastly Appendage Tmut 8% N/A 13% 1 Sting Tmut/Pois 16% 1d3 14% 1 Summon Small Mammal Summ 12% N/A 14% 1 Hailstorm Conj/Ice 22% 3d7 19% 4 Passwall Tmut/Erth 3% N/A 21% 2 Swiftness Air 4% N/A 36% 3 Call Canine Familiar Summ 3% N/A 38% 3 Summon Guardian Golem Hex/Summ 3% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Yredelemnul The Shining One Shops: D:1 [ D:6 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your +6 dire flail of holy wrath softly glows with a divine radiance! d - a +6 dire flail of holy wrath (weapon) The wight completely resists. The wall freezes the wight but does no damage. You puncture the wight! The wight convulses! You destroy the wight! The wight resists. The wall freezes the wight. The wight completely resists. The wall freezes the wight but does no damage. You closely miss the wight. You grab the wight. The wight is lightly damaged. You constrict the wight, but do no damage. The wall freezes the wight but does no damage. The wight closely misses you. You barely miss the wight. You squeeze the wight. The wight is moderately damaged. You constrict the wight, but do no damage. The wight completely resists. The wall freezes the wight but does no damage. The wight hits you with a +3 dire flail! You feel drained. The wight resists. The wall freezes the wight. You hit the wight. The wight convulses. You squeeze the wight, but do no damage. The wight is severely damaged. You constrict the wight. The wall freezes the wight but does no damage. The wight hits you with a +3 dire flail!! * * * LOW HITPOINT WARNING * * * You hit the wight but do no damage. You squeeze the wight. You destroy the wight! The frozen ramparts melt away. Your life force feels restored. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the wight but does no damage. The wight hits you with a +2 mace of protection! You die... .### #............# .### ##.##..⌠..#..# ...# #..#♣...♣#..# ...# ##.#♣♣∩♣♣#..# ...# ## ♣♣♣ #..#########+## ...# ########.###.......... .### #........###...z...... .# #........#.....z...... .# ........@#.....# .# ....##...z.....# .# ... #######+### .# .. .# . .#### ....# ....# ....# You could see a wight. Vanquished Creatures Grinder (D:5) Eustachio (D:5) Edmund (D:5) Duvessa (D:5) 2 black bears An ogre (D:4) A kobold brigand (D:3) A scorpion (D:5) 2 wights (D:6) Dowan (D:5) A jelly (D:4) A hound (D:5) Crazy Yiuf (D:3) 2 iguanas (D:5) Natasha (D:2) 17 gnolls 3 adders A shadow imp (D:5) A worm (D:2) 2 dart slugs (D:2) 11 orcs 2 giant cockroaches (D:1) 10 goblins 7 hobgoblins 46 kobolds 7 quokkas 8 ball pythons 5 bats 2 frilled lizards (D:2) 2 rats 142 creatures vanquished. Vanquished Creatures (others) A fungus (D:3) 1 creature vanquished. Grand Total: 143 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 0gre the Octopode Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 152 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 727 | D:1 | Found Tifises's Antique Armour Emporium. 862 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 866 | D:1 | Learned a level 3 spell: Frozen Ramparts 1635 | D:2 | Noticed Natasha 1640 | D:2 | Killed Natasha 1641 | D:2 | Reached skill level 1 in Throwing 1641 | D:2 | Reached XP level 4. HP: 16/27 MP: 3/7 2482 | D:3 | You fall into a shaft and drop 1 floor! 2482 | D:4 | Found a staircase to the Ecumenical Temple. 2491 | Temple | Entered the Ecumenical Temple 2499 | Temple | Became a worshipper of Ashenzari the Shackled 2644 | D:4 | Reached skill level 1 in Ranged Weapons 2647 | D:4 | Reached XP level 5. HP: 21/32 MP: 4/9 3491 | D:3 | Identified the +9 hammer of Chaos {venom, Dex+4} 3504 | D:3 | Found a runed translucent door. 3505 | D:3 | Noticed Crazy Yiuf 3514 | D:3 | Killed Crazy Yiuf 3515 | D:3 | Reached skill level 1 in Maces & Flails 3852 | D:3 | Reached XP level 6. HP: 29/37 MP: 6/10 3943 | D:3 | Reached skill level 1 in Fighting 3964 | D:3 | Reached skill level 5 in Ice Magic 4492 | D:4 | Reached XP level 7. HP: 44/44 MP: 7/11 4652 | D:5 | Entered Level 5 of the Dungeon 4658 | D:5 | Noticed Edmund 4668 | D:5 | Killed Edmund 4669 | D:5 | Reached skill level 1 in Conjurations 4669 | D:5 | Reached skill level 1 in Fire Magic 4788 | D:5 | Reached XP level 8. HP: 46/51 MP: 9/13 4821 | D:5 | Noticed Eustachio 4831 | D:5 | Killed Eustachio 4832 | D:5 | Reached skill level 5 in Stealth 4850 | D:5 | Reached * piety under Ashenzari 4937 | D:5 | Found a bloodstained altar of Trog. 4937 | D:5 | Noticed Duvessa 4950 | D:5 | Killed Duvessa 4957 | D:5 | Noticed Dowan 4960 | D:5 | Found a shimmering blue altar of Sif Muna. 4960 | D:5 | Identified Sif Muna's Secrets of Shapes 4965 | D:5 | Killed Dowan 5113 | D:5 | Noticed Grinder 5125 | D:5 | Killed Grinder 5474 | D:6 | Found Ceqodd's Fire Supplies. 5496 | D:6 | Bought a ring of protection from fire for 350 gold pieces 5533 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_corners, serial_shops, shop, minivault_27 D:2: layout_basic, uniq_natasha D:3: minmay_goblin_kobold_castle, layout_basic, uniq_crazy_yiuf_cottage D:4: layout_rooms, minmay_temple_entry_arrows, chequers_serial_rivers_marsh, hangedman_feature_mirror D:5: layout_cave_pools, nzn_overflow_gifts_of_might_and_magic, uniq_edmund, uniq_eustachio, uniq_grinder D:6: layout_basic, dk_vineyard_2, nicolae_shop_fire_sale [nicolae_sub_dead_trees], corexii_item_surrounded_by_moat, minmay_liquid_box, nrook_pool_corridor Temple: nicolae_temple_no_exploring_needed Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 5 | 5.4 Throwing | 1 2 | 2.8 Ranged Weapons | 1 2 3 | 3.7 Maces & Flails | 1 2 3 | 3.3 Fighting | 1 2 3 | 3.6 Ice Magic | 5 | 5.8 Spellcasting | 3 | 3.9 Conjurations | 1 2 | 2.4 Fire Magic | 1 2 | 2.6 Polearms | | 0.1 Dodging | | 2.5 Evocations | | 0.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 8 | | || 8 Constrict | 15 | 19 | 12 || 46 Mace | 37 | 64 | 33 || 134 Tentacles | 6 | 11 | 15 || 32 Punch | 1 | 1 | || 2 Spear | | 9 | 1 || 10 Dire flail | | | 5 || 5 Fire: Sling | | 58 | 25 || 83 Throw: Dart | | 9 | || 9 Javelin | | 3 | 13 || 16 Cast: Freeze | 5 | | || 5 Frozen Ramparts | 1 | 14 | 10 || 25 Invok: Curse Item | | 1 | 1 || 2 Evoke: Wand | | 1 | 5 || 6 Use: Scroll | | 8 | 1 || 9 Stab: Sleeping | 17 | 7 | 1 || 25 Paralysed | | 2 | 10 || 12 Armor: Skin | 2 | 4 | 1 || 7 Dodge: Dodged | 19 | 64 | 12 || 95