Dungeon Crawl Stone Soup version 0.32-a0-705-g60f233581c (webtiles) character file. Game seed: 13791049251028305358 91 0gre the Vexing (level 4, -1/32 HPs) Began as a Demonspawn Hexslinger on Mar 14, 2024. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:07:56 (1463 turns). 0gre the Vexing (Demonspawn Hexslinger) Turns: 1463, Time: 00:07:58 Health: -1/32 AC: 2 Str: 9 XL: 4 Next: 34% Magic: 3/6 EV: 11 Int: 15 God: Gold: 178 SH: 0 Dex: 15 Spells: 3/5 levels left rFire . . . a - +0 rapier rCold . . . (no shield) rNeg . . . g - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + i - ring of willpower HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed A: horns 1, powered by death 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 178 gold pieces. Inventory: Hand Weapons a - a +0 rapier (weapon) b - a +2 heavy sling c - a +1 sling d - a +2 mace of holy wrath Armour g - a +0 robe (worn) n - the +1 helmet "Ygas" {rPois Int+3 Stlth+} (You took it off Robin on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Stlth+: It makes you more stealthy. Jewellery i - a ring of willpower (left hand) Wands q - a wand of mindburst (19) Scrolls e - a scroll of identify {unknown} f - a scroll of poison k - a scroll of fog {unknown} m - a scroll of teleportation {unknown} Potions h - a potion of haste {unknown} j - a potion of resistance {unknown} l - 2 potions of brilliance {unknown} o - 2 potions of heal wounds {unknown} p - a potion of enlightenment {unknown} Skills: * Level 1.2 Fighting + Level 0.5(0.7) Short Blades * Level 0.6(0.8) Long Blades * Level 3.0 Ranged Weapons * Level 2.0 Dodging * Level 1.4 Spellcasting + Level 3.2 Hexes * Level 1.4 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 40% N/A 6% 1 Confusing Touch Hex 10% N/A 19% 3 Sigil of Binding Hex 10% N/A 19% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Vampiric Draining Necr 1% 2d6 56% 3 Cause Fear Hex 5% N/A 52% 4 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Brom's Barrelling Bould Conj/Erth 1% 2d3 93% 4 Fireball Conj/Fire 1% 3d3 99% 5 Iskenderun's Battlesphe Conj 1% 2d6 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Orb of Destruction Conj 0% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate health from kills. Message History You shoot a sling bullet. The sling bullet barely misses Terence. Terence misses you. Fire: b) +2 sling (heavy) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (lightly wounded, chance to call a sprite on attack: 52%, 63% to hit) You shoot a sling bullet. The sling bullet closely misses Terence. Terence misses you. Terence shouts, "ATTACK!!!" Terence barely misses you. You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 trident! Terence completely misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is lightly wounded. A giggling sprite leaps out and doodles on Terence's face. Terence is moderately wounded. The jinxing sprites lose interest in you. Terence closely misses you. Terence hits you with a +0 trident. You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence hits you with a +0 trident. Terence barely misses you. You shoot a sling bullet. The sling bullet barely misses Terence. Terence seems less drained. Terence looks scornfully at you. Terence hits you with a +0 trident! Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Jinxbite (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * a - a +0 rapier (weapon) You barely miss Terence. You headbutt Terence, but do no damage. Terence is heavily wounded. A giggling sprite leaps out and bonks Terence with his +0 trident. Terence is severely wounded. Terence barely misses you. Terence hits you with a +0 trident. You die... Terence says, "Time to find some more victims." #.### ## #.#.# .# #..#. #.## ##.### #...## ##.## # ##.(...# #...### #......######..... #.@.............#. #.###@#...########.... #........# #.### #####.#### ##'## #.# ##...## #.#### ##.....# #.##.######....... #................. #..............†.. #.#...#.#......... You could see Terence (very drained). Vanquished Creatures Robin (D:2) 2 adders (D:2) 3 ball pythons 4 bats 3 endoplasms 3 giant cockroaches 14 goblins 6 hobgoblins 3 jackals (D:1) 6 kobolds A quokka (D:1) 3 frilled lizards 7 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 0gre the Demonspawn Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 108 | D:1 | Reached skill level 1 in Fire Magic 139 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 139 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 572 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 572 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 575 | D:1 | Learned a level 2 spell: Jinxbite 869 | D:2 | Identified the +1 helmet "Ygas" {rPois Int+3 Stlth+} 869 | D:2 | Noticed Robin 880 | D:2 | Killed Robin 1104 | D:2 | Gained mutation: You regenerate health from kills. [demonic | ancestry] 1104 | D:2 | Reached XP level 4. HP: 32/32 MP: 6/6 1451 | D:2 | Noticed Terence 1463 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic D:2: layout_loops_corners, minmay_heptomino_l4, uniq_crazy_yiuf_cottage, uniq_terence, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fire Magic | 1 | 1.4 Ranged Weapons | 2 3 | 3.0 Dodging | 2 | 2.0 Fighting | | 1.2 Short Blades | | 0.5 Long Blades | | 0.6 Spellcasting | | 1.4 Hexes | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Rapier | | 15 || 15 Headbutt | | 3 || 3 Fire: Sling | 69 | 26 || 95 Cast: Jinxbite | | 2 || 2 Armour: Robe | 18 | 19 || 37 Dodge: Dodged | 19 | 15 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1538 | 1519 | 19 | 0 | 1196 | 2 | 769.0 | Dungeon | 1538 | 1519 | 19 | 0 | 1196 | 2 | 769.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 785 daAuts D:1: 752 daAuts