Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10811681964323203665 74792 0gre the Thaumaturge (level 15, -2/117 HPs) Began as a Gnoll Ice Elementalist on May 20, 2024. Was a High Priest of Vehumet. Slain by a two-headed ogre ... wielding a +0 giant club (10 damage) ... on level 13 of the Dungeon on May 21, 2024. The game lasted 03:01:55 (24197 turns). 0gre the Thaumaturge (Gnoll Ice Elementalist) Turns: 24197, Time: 03:01:56 Health: -2/117 AC: 22 Str: 8 XL: 15 Next: 48% Magic: 30/30 EV: 18 Int: 26 God: Vehumet [*****.] Gold: 2211 SH: 0 Dex: 24 Spells: 7/37 levels left rFire . . . a - +7 great sword rCold . . . (shield currently unavailable) rNeg . . . y - +5 ring mail of the Hart {rPois Str-2 Int+3 Slay+5} rPois + i - +2 helmet {SInv} rElec . S - scarf {repulsion} rCorr . z - +2 pair of gloves {hurl} SInv + n - +2 pair of boots Will +.... (no amulet) Stlth +++++ V - +6 ring of dexterity HPRegen 0.39/turn k - ring of Huotza {rPois Str+2 Int+4 Dex+3} MPRegen 0.22/turn %: repel missiles @: freezing walls, animating dead, hasted, very quick A: fangs 1, strong nose, distributed training a: Renounce Religion You were on level 13 of the Dungeon. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 5 branches of the dungeon, and saw 22 of its levels. You also visited: Sewer. You collected 4252 gold pieces. You spent 2041 gold pieces at shops. Inventory: Hand Weapons a - a +7 great sword (weapon) b - a +4 orcbow c - a +0 glaive d - the +9 quarterstaff "Tuklaw" {venom, rPois rC+ rCorr Str+2} (You found it on level 2 of the Lair of Beasts) Str+2: It affects your strength (+2). rC+: It protects you from cold. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. e - a +2 scimitar of freezing f - the +11 hammer "Jozxunto" {freeze, rPois rF+ rC+ rCorr} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. Missiles l - 50 poisoned darts o - 21 boomerangs (quivered) w - 3 atropa-tipped darts Armour g - a +1 cloak i - a +2 helmet of see invisible (worn) n - a +2 pair of boots (worn) u - a +2 leather armour of willpower y - the +5 ring mail of the Hart (worn) {rPois Str-2 Int+3 Slay+5} (You took it off an orc on level 3 of the Dungeon) Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rPois: It protects you from poison z - a +2 pair of gloves of hurling (worn) S - a scarf of repulsion (worn) Jewellery k - the ring of Huotza (right hand) {rPois Str+2 Int+4 Dex+3} (You acquired it on level 7 of the Dungeon) [ring of poison resistance] Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison r - a ring of resist corrosion x - a ring of ice I - a ring of fire K - a +4 ring of protection V - a +6 ring of dexterity (left hand) Wands A - a wand of polymorph (10) M - a wand of iceblast (18) O - a wand of mindburst (10) Q - a wand of paralysis (1) T - a wand of digging (5) U - a wand of quicksilver (2) X - a wand of flame (8) Scrolls s - 4 scrolls of revelation B - a scroll of summoning C - a scroll of immolation D - 5 scrolls of fear F - 4 scrolls of fog G - a scroll of blinking H - 5 scrolls of poison N - 5 scrolls of teleportation R - a scroll of identify Potions h - 4 potions of resistance j - 2 potions of magic m - 9 potions of brilliance p - 2 potions of attraction q - 2 potions of haste t - 2 potions of curing v - 5 potions of ambrosia E - a potion of invisibility J - 2 potions of enlightenment L - 4 potions of mutation P - 2 potions of cancellation Skills: + Level 10.5 Fighting + Level 10.5 Short Blades + Level 10.5 Long Blades + Level 10.5 Axes + Level 10.5 Maces & Flails + Level 10.5 Polearms + Level 10.5 Staves + Level 10.5 Ranged Weapons + Level 10.5 Throwing + Level 10.5 Armour + Level 11.4 Dodging + Level 11.3 Stealth + Level 10.5 Shields + Level 10.5 Unarmed Combat + Level 11.6 Spellcasting + Level 8.8 Conjurations + Level 8.8 Hexes + Level 8.8 Summonings + Level 8.8 Necromancy + Level 8.8 Translocations + Level 8.8 Fire Magic + Level 11.3 Ice Magic + Level 8.8 Air Magic + Level 8.8 Earth Magic + Level 8.8 Alchemy + Level 11.4 Invocations + Level 10.5 Evocations + Level 9.6 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Lee's Rapid Deconstr Erth 28% 3d15* 1% 5 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Summon Ice Beast Ice/Summ 61% N/A 1% 3 d - Flame Wave Conj/Fire 57% 2d14 1% 4 e - Animate Dead Necr 57% N/A 2% 4 q - Fireball Conj/Fire 28% 3d12 1% 5 w - Bombard Conj/Erth 28% 9d5 11% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Magic Dart Conj 100% 1d8 1% 1 Necrotise Necr 100% 1d9 1% 1 Shock Conj/Air 100% 1d9 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 100% N/A 1% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 100% N/A 1% 2 Jinxbite Hex 100% N/A 1% 2 Scorch Fire 100% 2d9 1% 2 Searing Ray Conj 100% 2d8 1% 2 Sublimation of Blood Necr 57% N/A 1% 2 Hailstorm Conj/Ice 61% 3d11 1% 3 Ozocubu's Armour Ice 65% N/A 1% 3 Swiftness Air 57% N/A 1% 3 Airstrike Air 28% 2d(5-21) 1% 4 Brom's Barrelling Bould Conj/Erth 57% 2d7 1% 4 Fulminant Prism Conj/Alch 28% 3d14 1% 4 Irradiate Conj/Alch 28% 3d21 1% 5 Iskenderun's Battlesphe Conj 57% 2d11 1% 5 Yara's Violent Unravell Hex/Alch 28% 3d12 1% 5 Dispel Undead Necr 57% 3d20 2% 4 Martyr's Knell Necr/Summ 57% N/A 2% 4 Petrify Alch/Erth 57% N/A 2% 4 Metabolic Englaciation Hex/Ice 30% N/A 4% 5 Alistair's Intoxication Alch 38% N/A 7% 5 Borgnjor's Vile Clutch Necr/Erth 28% N/A 7% 5 Conjure Ball Lightning Conj/Air 28% 3x3d8 11% 6 Sculpt Simulacrum Ice/Alch 30% N/A 22% 6 Death Channel Necr 28% N/A 36% 6 Summon Cactus Giant Summ 28% N/A 36% 6 Orb of Destruction Conj 28% 9d9 45% 7 Enfeeble Hex 28% N/A 91% 7 Summon Hydra Summ 28% N/A 91% 7 Fire Storm Conj/Fire 28% 8d7 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:7 Lair (5/5) D:8 Shoals (0/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (1/3) Orc:2 Sewer (visited) Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:1 * D:4 * D:7 ( D:9 [ Orc:2 :*[( Elf:1 ( Annotations: D:13 1 runed translucent door Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The two-headed ogre simulacrum completely resists. The wall freezes the two-headed ogre simulacrum but does no damage. You slash the two-headed ogre! You bite the two-headed ogre, but do no damage. The two-headed ogre is heavily wounded. Your centaur warrior zombie barely misses the two-headed ogre. Your centaur warrior zombie kicks the two-headed ogre but does no damage. Something hits your centaur warrior zombie. The two-headed ogre hits your centaur warrior zombie with a +0 dire flail! The two-headed ogre hits your centaur warrior zombie with a +0 dire flail. Your centaur warrior zombie hits the two-headed ogre! Your centaur warrior zombie kicks the two-headed ogre. The troll simulacrum completely resists. The wall freezes the troll simulacrum but does no damage. The two-headed ogre simulacrum completely resists. The wall freezes the two-headed ogre simulacrum but does no damage. Something hits your centaur warrior zombie. The wall freezes the two-headed ogre. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre misses you. You feel yourself speed up. The deep elf pyromancer simulacrum completely resists. The wall freezes the deep elf pyromancer simulacrum but does no damage. The troll simulacrum completely resists. The wall freezes the troll simulacrum but does no damage. The two-headed ogre simulacrum completely resists. The wall freezes the two-headed ogre simulacrum but does no damage. A troll comes into view. You slash the two-headed ogre! The two-headed ogre is severely wounded. Your centaur warrior zombie hits the two-headed ogre simulacrum! Your centaur warrior zombie kicks the two-headed ogre simulacrum. The two-headed ogre hits your centaur warrior zombie with a +0 dire flail!! Your centaur warrior zombie is destroyed! The wall freezes the two-headed ogre! The two-headed ogre hits you with a +0 giant club. * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 dire flail! You die... ...##.#####.#+.##................ .............###......T.......... .......###..#.........Z.....O..TO .(..............#..#)....§....# ...............##..O....T.....# ..........##...