Seeded DCSS version 0.33-a0-51-ge99af74eb8 (webtiles) character file. Game seed: 16 (custom seed) 4 0gre the Chiller (level 1, 13/13 HPs) Began as a Gnoll Ice Elementalist on Sept 7, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:25 (272 turns). 0gre the Chiller (Gnoll Ice Elementalist) Turns: 272, Time: 00:01:25 Health: 13/13 AC: 2 Str: 7 XL: 1 Next: 70% Magic: 6/6 EV: 12 Int: 14 God: Gold: 7 SH: 0 Dex: 12 Spells: 8/9 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} Potions b - a potion of magic Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 0.1 Throwing + Level 0.1 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 4.9 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Fire Magic + Level 7.0 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.2 Invocations + Level 0.1 Evocations + Level 0.1 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 92% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 46% 1d7 3% 3 Ozocubu's Armour Ice 23% N/A 3% 3 Hailstorm Conj/Ice 13% 3d6 12% 3 Summon Ice Beast Ice/Summ 13% N/A 12% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The quokka is severely wounded. The quokka misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded) You freeze the quokka! You kill the quokka! Things that are here: a +0 dagger; a quokka corpse c - a +0 dagger (weapon) Adjust (i)tems, (s)pells, or (a)bilities? c - a +0 dagger (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger (weapon); c - a +0 robe (worn) You open the door. There is an open door here. d - a scroll labelled VECOSS YWEXKOZ You open the door. Found a stone staircase leading down. There is an open door here. Okay, then. Found a leather armour. An endoplasm comes into view. The endoplasm quivers. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm. You bite the endoplasm, but do no damage. The endoplasm is severely wounded. The endoplasm barely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ###### #. ....# #. ###J#.##### #..#..@[...... #..#.#.#.##### #........# ####.##### #.# #####.######## ##+## #............# ##...## ....###...####.###.....## .# #....###.##.......## You could see an endoplasm. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 0gre the Gnoll Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 272 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners Action || total ---------------------------++------- Melee: Dagger || 4 Bite || 1 Cast: Freeze || 8 Armour: Robe || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 271 | 271 | 0 | 0 | 241 | 1 | 271.0 | Dungeon | 271 | 271 | 0 | 0 | 241 | 1 | 271.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 271 daAuts