Dungeon Crawl Stone Soup version 0.33-a0-509-gd50fa5e7cc (webtiles) character file. Game seed: 9289663804762877751 205 1000000branches the Conjurer (level 5, -8/37 (40) HPs) Began as a Demigod Conjurer on Dec 1, 2024. Mangled by a wight ... wielding a +2 flail (9 damage) ... on level 6 of the Dungeon. The game lasted 00:04:09 (4488 turns). 1000000branches the Conjurer (Demigod Conjurer) Turns: 4488, Time: 00:04:10 HP: -8/37 (40) AC: 7 Str: 12 XL: 5 Next: 27% MP: 11/11 EV: 10 Int: 20 God: Gold: 257 SH: 0 Dex: 12 Spells: 4/8 levels left rFire . . . m - +1 dagger (speed) rCold . . . (no shield) rNeg . . . g - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . n - +1 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lightly drained A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 257 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 quarterstaff m - a +1 dagger of speed (weapon) Armour a - a +0 robe g - a +0 ring mail (worn) n - a +1 pair of boots (worn) Jewellery j - a ring of wizardry Wands p - a wand of paralysis (9) Scrolls e - a scroll of teleportation f - a scroll of enchant armour h - a scroll of identify {unknown} i - a scroll of fog {unknown} l - a scroll of revelation {unknown} o - a scroll of enchant weapon {unknown} q - a scroll of amnesia {unknown} Potions k - 2 potions of heal wounds {unknown} Skills: + Level 1.6 Fighting + Level 0.8 Staves + Level 1.4 Armour + Level 2.4 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.6 Conjurations * Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 4% 1 b - Searing Ray Conj 42% 2d6 8% 2 c - Foxfire Conj/Fire 52% 2x1d6 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 77% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 77% 4 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Starburst Conj/Fire 6% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Unknown command. Unknown command. Unknown command. The wight attacks as it pursues you! The wight hits you with a +5 scimitar! There is a fountain of clear blue water here. The wight hits you with a +2 flail. There is a stone staircase leading up here. The wight hits you with a +2 flail. You feel drained. Your magical contamination has completely faded away. You climb upwards. There is a stone staircase leading down here. Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The wight barely misses you. Unknown command. Unknown command. The searing ray hits the wight! The wight is severely damaged. The wight hits you with a +2 flail. Unknown command. Unknown command. The searing ray hits the wight. The wight is almost destroyed. The wight hits you with a +2 flail! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Magic courses through your body. You stop channelling your searing ray. The wight hits you with a +2 flail! You die... ### ..# #.# #.# #@# #z# #.# #.# #.# #.# #.# #.# You could see a wight. Vanquished Creatures 2 bombardier beetles 5 adders 2 ufetubi (D:5) 2 dart slugs (D:1) A ribbon worm (D:3) 6 orcs 10 bats An endoplasm (D:2) 2 giant cockroaches 6 goblins 4 hobgoblins 11 jackals 4 kobolds 4 quokkas 6 ball pythons 4 frilled lizards 3 rats (D:1) 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1000000branches the Demigod Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 363 | D:1 | Reached XP level 2. HP: 22/22 MP: 4/7 803 | D:1 | Reached skill level 4 in Conjurations 1031 | D:1 | Reached XP level 3. HP: 21/27 MP: 0/8 1408 | D:2 | Reached skill level 1 in Fighting 1484 | D:2 | Identified the +7 hand axe of Stickiness {heavy, ^Contam | rC+ Int+3} 1559 | D:2 | Reached skill level 1 in Armour 2700 | D:3 | Reached XP level 4. HP: 35/35 MP: 1/9 2795 | D:3 | Learned a level 2 spell: Searing Ray 2797 | D:3 | Learned a level 1 spell: Foxfire 4062 | D:5 | Entered Level 5 of the Dungeon 4184 | D:5 | Reached XP level 5. HP: 39/40 MP: 8/11 4309 | D:5 | Noticed a centaur 4402 | D:5 | You fall into a shaft and drop 2 floors! 4474 | D:7 | Reached skill level 1 in Fire Magic 4487 | D:6 | HP: 1/37 [wight/+2 flail (7)] 4488 | D:6 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_loops_ring, moated_statue D:2: layout_loops_ring, grunt_ministairs_9, palyth_stone_intersect, minmay_misc_feat_plants, reono_crystal_passage D:3: layout_rooms D:4: layout_gridville D:5: layout_loops_ring, riverfiend_overflow_shadow_ancestor, serial_shops, shop, minmay_misc_feat_ornament D:6: layout_loops_ring, fedhas_altar_3, serial_shops, nicolae_shop_statue_plus, shop, nicolae_stop_n_shop_2, kennysheep_small_spiral, minmay_mini_ossuary D:7: minmay_the_grid_plus [minmay_the_grid_spin_star, minmay_the_grid_empty, minmay_the_grid_embedded, minmay_the_grid_garden, minmay_the_grid_prize_diamond_cup], layout_rooms, mainiacjoe_overflow_alcove_2, nicolae_overflow_crystal_walls, zin_academy, grunt_ministairs_10, kennysheep_path_1, minmay_misc_feat_hallway, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.4 Spellcasting | 2 | 2.3 Conjurations | 4 | 4.6 Fighting | 1 | 1.6 Armour | 1 | 1.4 Fire Magic | 1 | 1.0 Staves | | 0.8 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 21 | 13 || 34 Cast: Magic Dart | 126 | 9 || 135 Foxfire | | 63 || 63 Searing Ray | | 2 || 2 Use: Scroll | | 2 || 2 Potion | | 1 || 1 Armour: Robe | 33 | || 33 Ring mail | 2 | 21 || 23 Dodge: Dodged | 44 | 11 || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4486 | 4345 | 141 | 131 | 3634 | 7 | 640.9 | Dungeon | 4486 | 4345 | 141 | 131 | 3634 | 7 | 640.9 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1357 daAuts D:2: 1278 daAuts D:3: 923 daAuts D:4: 504 daAuts D:5: 338 daAuts D:7: 81 daAuts D:6: 3 daAuts