Dungeon Crawl Stone Soup version 0.33-a0-511-g5569844878 (webtiles) character file. Game seed: 4577492470883930708 265 1000000branches the Conjurer (level 5, -7/29 HPs) Began as a Deep Elf Conjurer on Dec 2, 2024. Mangled by a sleepcap (11 damage) ... on level 4 of the Dungeon. The game lasted 00:03:35 (2499 turns). 1000000branches the Conjurer (Deep Elf Conjurer) Turns: 2499, Time: 00:03:36 Health: -7/29 AC: 2 Str: 7 XL: 5 Next: 99% Magic: 0/13 EV: 2 Int: 25 God: Gold: 265 SH: 0 Dex: 13 Spells: 3/12 levels left rFire . . . l - +3 short sword "Ysipt" {freeze, Str+3 Stlth+} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 265 gold pieces. Inventory: Hand Weapons b - a +0 club l - the +3 short sword "Ysipt" (weapon) {freeze, Str+3 Stlth+} (You took it off an orc on level 3 of the Dungeon) Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) Jewellery q - a +6 ring of strength Scrolls f - 3 scrolls of enchant armour {unknown} g - a scroll of blinking {unknown} h - a scroll of fog {unknown} j - 3 scrolls of enchant weapon {unknown} m - a scroll of fear {unknown} p - a scroll of noise {unknown} Potions c - a potion of mutation {unknown} d - 3 potions of haste {unknown} e - 3 potions of lignification i - a potion of magic k - a potion of enlightenment {unknown} n - a potion of brilliance {unknown} o - a potion of attraction {unknown} Skills: + Level 1.6 Fighting + Level 3.5 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.7 Conjurations * Level 1.9 Fire Magic * Level 2.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Scorch Fire 28% 2d6 6% 2 d - Fulminant Prism Conj/Alch 12% 3d8 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 9% 1 Hailstorm Conj/Ice 19% 3d7 9% 3 Construct Spike Launche Frge 10% 2d3 14% 2 Frozen Ramparts Ice 10% 1d2 26% 3 Launch Clockwork Bee Frge 5% N/A 26% 3 Flame Wave Conj/Fire 24% 2d8 19% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Forge Blazeheart Golem Fire/Frge 10% N/A 52% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Sif Muna Yredelemnul Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. Unknown command. Unknown command. The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you. Unknown command. The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. Unknown command. The searing ray hits the sleepcap. The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap closely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) The searing ray hits the sleepcap! The sleepcap is almost destroyed. (Press . to maintain the ray.) The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! You die... ... .ß.._.......... ... ............... ... _ .._.........?. ... .. .............. ... ... #............. ... ...#.............. ... .................. ... #.f@........# #... #...........####. .. ##.............. ## #.............# #. ##........##..# #. #........##..# #. ##............##... #........##......... .....##..#####..####. You could see a sleepcap. Vanquished Creatures A bombardier beetle (D:3) An orc priest (D:4) An iguana (D:3) 2 orc wizards (D:4) A gnoll (D:1) 5 adders 3 dart slugs (D:1) A ribbon worm (D:4) 8 orcs 5 endoplasms A giant cockroach (D:1) 4 goblins 3 hobgoblins 3 jackals (D:2) 3 quokkas 2 ball pythons 4 bats 6 frilled lizards 10 kobolds 6 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1000000branches the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 25 | D:1 | Reached XP level 2. HP: 14/16 MP: 6/8 270 | D:1 | Reached XP level 3. HP: 20/20 MP: 5/9 744 | D:2 | Found a faded altar of an unknown god. 813 | D:2 | Reached skill level 5 in Conjurations 925 | D:2 | Reached skill level 1 in Fighting 999 | D:2 | Reached XP level 4. HP: 25/25 MP: 7/11 1067 | D:2 | Learned a level 2 spell: Searing Ray 1070 | D:2 | Learned a level 2 spell: Scorch 1075 | D:2 | Learned a level 4 spell: Fulminant Prism 1477 | D:3 | Reached skill level 1 in Fire Magic 1477 | D:3 | Reached skill level 1 in Alchemy 1477 | D:3 | Reached XP level 5. HP: 29/29 MP: 0/13 1572 | D:3 | Identified the +3 short sword "Ysipt" {freeze, Str+3 | Stlth+} 2482 | D:4 | Found a shimmering blue altar of Sif Muna. 2483 | D:4 | Found a stormy altar of Qazlal. 2485 | D:4 | Found a basalt altar of Yredelemnul. 2499 | D:4 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms D:2: layout_basic, shapermc_ecumenical_altar_flowoftime D:3: layout_rooms D:4: layout_layer_cave, grunt_temple_overflow_open Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 | 3.5 Conjurations | 5 | 5.7 Fighting | 1 | 1.6 Spellcasting | 4 | 4.2 Fire Magic | 1 | 1.9 Alchemy | 1 2 | 2.0 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 3 || 3 Cast: Magic Dart | 71 | 87 || 158 Searing Ray | | 7 || 7 Use: Potion | 1 | 1 || 2 Armour: Robe | 6 | 15 || 21 Skin | | 14 || 14 Dodge: Dodged | 6 | 12 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2498 | 2453 | 45 | 0 | 2110 | 4 | 624.5 | Dungeon | 2498 | 2453 | 45 | 0 | 2110 | 4 | 624.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 738 daAuts D:1: 604 daAuts D:4: 595 daAuts D:3: 560 daAuts