Dungeon Crawl Stone Soup version 0.33-a0-511-g5569844878 (webtiles) character file. Game seed: 12129140829254231949 70 1000000branches the Conjurer (level 4, 2/30 HPs) Began as a Coglin Conjurer on Dec 3, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:33 (1369 turns). 1000000branches the Conjurer (Coglin Conjurer) Turns: 1369, Time: 00:01:33 Health: 2/30 AC: 2 Str: 7 XL: 4 Next: 22% Magic: 5/7 EV: 11 Int: 19 God: Gold: 33 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . e - +0 hand axe {Aula} rCold . . . d - +0 club {Therese} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: lethally poisoned (2 -> -1), revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons d - a +0 club (offhand) {Therese} e - a +0 hand axe (weapon) {Aula} Armour a - a +0 robe (worn) Scrolls c - a scroll of summoning {unknown} f - a scroll of revelation {unknown} g - a scroll of identify {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 2.5 Spellcasting * Level 4.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Slow Hex 8% N/A 16% 1 Confusing Touch Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit the adder with your +0 club. The adder is almost dead. You hit the adder but do no damage. You feel very sick. The adder bites you. You are more poisoned. The adder poisons you! The adder barely misses you. You barely miss the adder with your +0 club. The adder is almost dead. You closely miss the adder with your +0 hand axe. You feel very sick. The adder closely misses you. You hit the adder with your +0 hand axe. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel very sick. Your magical contamination has completely faded away. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * You feel sick. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (100% to hit) The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The ribbon worm closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.### ##..# #...# ##.##### ###.# #...... #.# ####### #.### #...# ###.# #.# #@# #w# #g## #..# #.## #.# #..)..# #......... #:.....$..... You could see a ribbon worm and a hobgoblin. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) 2 dart slugs 2 bats (D:1) 5 endoplasms 6 hobgoblins 4 jackals (D:1) 4 kobolds 5 ball pythons 2 frilled lizards A goblin (D:1) 2 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1000000branches the Coglin Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 154 | D:1 | Reached XP level 2. HP: 17/19 MP: 1/5 349 | D:1 | Reached skill level 4 in Conjurations 411 | D:1 | Reached XP level 3. HP: 17/24 MP: 1/6 1284 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 1369 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_rooms, nrook_uturn, corner_web_ring D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.6 Dodging | | 1.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Club | 14 | 4 || 18 Hand axe | 13 | 5 || 18 Cast: Magic Dart | 62 | 12 || 74 Use: Potion | | 1 || 1 Armour: Robe | 19 | 8 || 27 Dodge: Dodged | 14 | 9 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1374 | 1354 | 20 | 0 | 1166 | 2 | 687.0 | Dungeon | 1374 | 1354 | 20 | 0 | 1166 | 2 | 687.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 886 daAuts D:2: 488 daAuts