Seeded DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 9256048072588718773 (custom seed) 34 123abc the Magician (level 3, 7/25 HPs) Began as a Djinni Necromancer on Nov 17, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:03:22 (1049 turns). 123abc the Magician (Djinni Necromancer) Turns: 1049, Time: 00:03:22 Health: 7/25 AC: 2 Str: 7 XL: 3 Next: 50% Gold: 15 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of lignification {unknown} d - a potion of degeneration {unknown} Skills: * Level 2.8 Dodging * Level 2.2 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 68% N/A 3% 1 b - Grave Claw Necr 34% 2d9 4% 2 c - Vampiric Draining Necr 17% 2d7 10% 3 d - Animate Dead Necr 17% N/A 30% 4 e - Curse of Agony Necr 17% N/A 65% 5 f - Slow Hex 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha, Robin, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A goblin comes into view. It is wielding a +0 dagger. The adder bites you but does no damage. You hear a shout! You hear a shout! The adder barely misses you. The adder completely misses you. The ball python completely misses your soul wisp. You reach down and open the door. Robin, a hobgoblin, 3 goblins and an endoplasm come into view. Robin shouts! The goblin shouts! The quokka twitches its whiskers. Robin roars a battlecry! The goblins go into a battle-frenzy! An endoplasm comes into view. The adder bites you but does no damage. Your soul wisp touches the adder. The adder dies! The goblin moves out of view. The endoplasm moves out of view. The hobgoblin hits you but does no damage. Your soul wisp barely misses the adder. The quokka bites your soul wisp. Your soul wisp touches the ball python. The adder barely misses you. The quokka closely misses your soul wisp. The adder attacks as it pursues you! The adder closely misses you. The hobgoblin hits you. The hobgoblin misses you. Robin roars a battlecry! The hobgoblin goes into a battle-frenzy! A hobgoblin comes into view. The ball python bites you. The ball python grabs you. The ball python constricts you. The adder bites you. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. The ball python constricts you. The hobgoblin hits you. The goblin hits you but does no damage. The adder bites you. Unknown command. You escape the ball python's grasp. The goblin hits you with a +0 club. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You see here a +0 hand axe. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### #.g.g@Sg......# # ....###gSr......# . #Sg.......# # ....###g...)....# # .J....J.........# # ...####gg.......# ...gg.g.........####### .######...............# #........######$# You could see Robin, an adder, an endoplasm, a quokka, 3 hobgoblins, 5 goblins and 2 ball pythons. Vanquished Creatures 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) A hobgoblin (D:1) A ball python (D:1) A kobold (D:1) 2 rats (D:1) 13 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A dart slug (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A rat (D:2) 9 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 123abc the Djinni Necromancer began the quest for the Orb. 0 | D:1 | 123abc set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 195 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 528 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 528 | D:1 | Learned a level 1 spell: Slow 945 | D:2 | Noticed Natasha 966 | D:2 | Noticed Terence 1041 | D:2 | Noticed Robin 1049 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic D:2: layout_basic, minmay_pentomino_pile, uniq_natasha, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Dagger || 53 Cast: Soul Splinter || 19 Grave Claw || 2 Stab: Sleeping || 1 Armour: Robe || 54 Dodge: Dodged || 49