Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 12141571441073626542 0 123abc the Charlatan (level 1, 13/13 HPs) Began as a Coglin Wanderer on Nov 25, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). 123abc the Charlatan (Coglin Wanderer) Turns: 0, Time: 00:00:05 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/3 levels left rFire . . . a - +2 spear {Karl} rCold . . . e - +0 dagger {Kamaljyot} rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) {Karl} e - a +0 dagger (offhand) {Kamaljyot} Armour d - a +0 robe (worn) Wands b - a wand of polymorph (4) Potions c - a potion of might Skills: + Level 2.6 Polearms + Level 1.0 Dodging + Level 1.7 Spellcasting + Level 1.1 Alchemy + Level 4.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 8% 1d3 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 2% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, 123abc the Coglin Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 spear {Karl}, a wand of polymorph (4), a potion of might, a +0 robe, a +0 dagger {Kamaljyot}; and the following spell memorised: Sting; and the following spells available to memorise: Mephitic Cloud. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ♣♣♣♣♣♣♣♣♣ ♣.......♣ ♣.PPPPP.♣ ♣.P~≈~P.♣ ♣.P~ß~P.♣ ♣.P~~~P.♣ ♣.PPPPP.♣ ♣@......♣ ♣♣♣.♣♣♣♣♣ # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 123abc the Coglin Wanderer began the quest for the Orb. 0 | D:1 | 123abc set off with the following items: a +2 spear {Karl}, | a wand of polymorph (4), a potion of might, a +0 robe, a +0 | dagger {Kamaljyot}; and the following spell memorised: | Sting; and the following spells available to memorise: | Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_ring, serial_shops, nicolae_shop_peninsula, grunt_decor_one_mirror, minmay_misc_feat_x