Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 15692919886102292548 12 123abc the Caller (level 2, 20/20 HPs) Began as a Coglin Wanderer on Nov 25, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:07 (286 turns). 123abc the Caller (Coglin Wanderer) Turns: 286, Time: 00:01:07 Health: 20/20 AC: 3 Str: 9 XL: 2 Next: 33% Magic: 3/3 EV: 11 Int: 15 God: Gold: 26 SH: 0 Dex: 12 Spells: 3/3 levels left rFire . . . a - +0 dagger {Minjee} rCold . . . e - +0 dagger {Saranna} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) {Minjee} e - a +0 dagger (offhand) {Saranna} Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) Scrolls b - a scroll of teleportation Skills: * Level 0.7 Fighting * Level 0.5 Short Blades - Level 1.0 Armour * Level 2.9 Dodging * Level 0.6 Stealth - Level 1.0 Spellcasting - Level 3.0 Summonings - Level 1.7 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 36% N/A 7% 1 Foxfire Conj/Fire 12% 2x1d4 17% 1 Summon Ice Beast Ice/Summ 5% N/A 36% 3 Dazzling Flash Hex/Fire 6% N/A 45% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History There is an open door here. An endoplasm comes into view. Found a stone staircase leading down. An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. The endoplasm jiggles. The endoplasm barely misses you. There is a stone staircase leading down here. You hit the endoplasm but do no damage. You barely miss the endoplasm with your +0 dagger. The endoplasm freezes you. You are frozen. You hit the endoplasm with your +0 dagger. The endoplasm is lightly wounded. You hit the endoplasm with your +0 dagger. The endoplasm barely misses you. You hit the endoplasm with your +0 dagger. You kill the endoplasm! No target in view! Found a sling. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! Found 17 gold pieces. The endoplasm quivers. The endoplasm closely misses you. You hit the endoplasm with your +0 dagger. The endoplasm is heavily wounded. You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. You hit the endoplasm with your +0 dagger. You kill the endoplasm! No target in view! You now have 26 gold pieces (gained 17). Found an escape hatch in the floor. A frilled lizard comes into view. Found 2 poisoned darts. You see here a sapphire potion. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...............#...... ####....##.#..#.###.# . #....# #..#.#.... .. #....# ..#.....# ... #....# #......... .... #....# #.##...... (...^ #....# .......... ....l.#....# .###...... .......@...# .......... ...>..###### #####...## ....## ........# ... #####...# .. #...# . #...## ...... ....... ........ You could see a frilled lizard (asleep). Vanquished Creatures A dart slug (D:1) A bat (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A kobold (D:1) A quokka (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 123abc the Coglin Wanderer began the quest for the Orb. 0 | D:1 | 123abc set off with the following items: a +0 dagger | {Minjee}, a scroll of teleportation, a +0 robe, a +0 pair | of boots, a +0 dagger {Saranna}; and the following spells | available to memorise: Summon Small Mammal, Foxfire, Summon | Ice Beast, Dazzling Flash, Summon Blazeheart Golem. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 99 | D:1 | Reached XP level 2. HP: 16/20 MP: 3/3 286 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic Action || total ---------------------------++------- Melee: Dagger || 46 Use: Scroll || 1 Armour: Robe || 12 Dodge: Dodged || 15