12572944 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste {@q3} 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a book of the Warp (49, 37, D) the +1 chain mail "Teeseyji" {+Blink rCorr Str+2} Str: It affects your strength (+2). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (50, 36, D) the +5 leather armour of Weightlessness {rElec Int+4} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. (50, 37, D) the Compendium of Enthralling Snow Spells Type Level Known a - Inner Flame Hexes/Fire 3 yes b - Hailstorm Conjuration/Ice 4 yes c - Discord Hexes 8 no (51, 37, D) a ring of see invisible (52, 36, D) a tin of tremorstones (2/2) (52, 39, D) the +6 hand axe of Famine {vorpal, rElec rN+} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rN: It protects you from negative energy. (53, 36, D) a +6 short sword of venom (53, 37, D) a lightning rod (4/4) (54, 36, D) a staff of air (59, 36, D) a staff of earth (60, 36, D) a staff of earth (60, 37, D) the +3 war axe of Impatience {vorpal, Will++} It inflicts extra damage upon your enemies. Will: It greatly increases your willpower. (60, 39, D) a +0 rapier a +0 animal skin a spriggan corpse (60, 41, D) a +0 rapier a +0 animal skin a spriggan corpse (61, 0, D) the +4 hand crossbow of Destiny {elec, rPois rC+ Str+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Str: It affects your strength (+7). rC: It protects you from cold. rPois: It protects you from poison. (61, 8, D) a +0 dagger (61, 16, D) a +1 scale mail of cold resistance (61, 36, D) a phial of floods (61, 38, D) a staff of conjuration a +0 robe (61, 41, D) a +0 quarterstaff a +0 robe a spriggan corpse (62, 0, D) a +2 vorpal arbalest (62, 8, D) a +2 flail of holy wrath (62, 9, D) a +0 dagger a +2 plate armour of poison resistance (62, 10, D) a +6 dagger of venom a +0 robe a +0 hand axe an orc corpse (skeletalised by now) (62, 17, D) a lightning rod (4/4) (62, 22, D) a +0 flail of holy wrath (62, 26, D) a +4 hunting sling of flaming (62, 27, D) a +2 dagger of venom (62, 36, D) a +0 plate armour of cold resistance (62, 39, D) a komodo dragon corpse (62, 40, D) a wyvern corpse (63, 8, D) a staff of air a +0 dagger an orc corpse (skeletalised by now) (63, 16, D) a +0 flail (63, 17, D) a tin of tremorstones (2/2) (63, 21, D) a +0 short sword an elf corpse (63, 22, D) a +4 lajatang of speed a +0 short sword a +0 leather armour (63, 26, D) a tin of tremorstones (2/2) (63, 27, D) the +7 hunting sling "Ogaman" {vorpal, rF+ Int-3 Dex+4} Any stone fired from it inflicts extra damage. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+4). rF: It protects you from fire. (63, 33, D) an iguana corpse (63, 36, D) a +1 robe of cold resistance (63, 37, D) the +1 hand axe of Thoughtfulness {vorpal, rPois} It inflicts extra damage upon your enemies. rPois: It protects you from poison. (64, 16, D) a +0 dagger (64, 17, D) a staff of fire (64, 19, D) the +3 spear of Linearity {vorpal, rC+ Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rC: It protects you from cold. a +0 shortbow 8 arrows a +0 leather armour (64, 27, D) a +6 short sword (64, 33, D) a river rat corpse (65, 26, D) a +2 shortbow of flaming (65, 32, D) a polar bear corpse (67, 1, D) a +0 falchion (67, 2, D) a +2 dagger of flaming a +0 robe (67, 3, D) a +0 club (67, 41, D) a black bear corpse (69, 0, D) a +0 dagger (69, 40, D) a +1 rapier of venom (still there?) a spriggan corpse (still there?) a hornet corpse (still there?) (69, 43, D) a +0 rapier (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (70, 8, D) a staff of air (70, 9, D) the +3 ring mail of Infinity {Rampage rPois Str-2} Str: It affects your strength (-2). rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (70, 36, D) a +1 shortbow of freezing (70, 41, D) a +0 spear a +2 arbalest of flaming a hornet corpse (70, 42, D) a +0 spear (still there?) 3 curare-tipped darts (still there?) a hornet corpse (still there?) (70, 43, D) a +0 dagger (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (71, 16, D) a staff of air (71, 17, D) a staff of air (71, 19, D) a cane toad corpse (71, 26, D) a +4 spear (71, 27, D) a +2 short sword of protection (71, 37, D) a staff of conjuration (72, 8, D) a +1 broad axe of electrocution (72, 9, D) a +0 scale mail of willpower (72, 16, D) the +5 mace "Ureywn" {venom, +Rage rN+ Stlth+} It poisons the flesh of those it strikes. rN: It protects you from negative energy. +Rage: It lets you go berserk. Stlth: It makes you more stealthy. (72, 17, D) a +1 lajatang of speed (72, 19, D) a cane toad corpse (72, 21, D) a wolf corpse a black mamba corpse (72, 27, D) a +2 ring mail of poison resistance (72, 30, D) a hell hound corpse (72, 36, D) a +0 spear (72, 37, D) a box of beasts (73, 17, D) a condenser vane (73, 19, D) an iguana corpse (73, 27, D) a lightning rod (4/4)