12572944 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste {@q3} 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds {@q2} 9 potions of curing {@q1} (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 4, D) a polar bear corpse (skeletalised by now) (61, 8, D) a +2 hand crossbow of freezing (61, 11, D) a staff of poison a +0 robe an orc corpse (skeletalised by now) (61, 16, D) a +0 short sword (61, 26, D) a +1 morningstar of protection (62, 1, D) a +1 trident of flaming (62, 9, D) a +5 hand crossbow of freezing (62, 11, D) a +1 whip of pain a +0 ring mail a +0 mace a +0 trident an orc corpse (skeletalised by now) (62, 17, D) a +0 morningstar of protection (62, 21, D) a black bear corpse (skeletalised by now) (62, 22, D) a wolf corpse (skeletalised by now) (62, 27, D) a +1 spear of pain (62, 32, D) a hell hound corpse (skeletalised by now) (63, 8, D) a +0 dagger (63, 16, D) a +0 dagger (63, 17, D) a piece from Xom's chessboard (15/15) (63, 21, D) a black bear corpse (skeletalised by now) (63, 22, D) the +9 falchion of Cheese {protect, Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+3). a +0 robe a +2 flail of holy wrath a +0 robe a spriggan corpse (skeletalised by now) (63, 26, D) the +6 dagger of Doom {chaos, rPois rCorr Int+2 Dex+3} Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (63, 27, D) a staff of poison (63, 32, D) a hell hound corpse (skeletalised by now) (64, 17, D) a staff of fire (64, 22, D) a +0 short sword (still there?) a +0 robe (still there?) (64, 26, D) a phantom mirror (68, 0, D) a staff of fire (68, 3, D) a +0 dagger (still there?) a draconian corpse (skeletalised by now) (still there?) (68, 4, D) a +0 hand axe (69, 5, D) a +0 hand axe (69, 36, D) a book of Changes (70, 36, D) a book of Minor Magic (70, 37, D) a +3 leather armour of fire resistance (71, 8, D) a staff of death (71, 12, D) a water moccasin corpse (skeletalised by now) (71, 13, D) a water moccasin corpse (skeletalised by now) (still there?) an adder corpse (skeletalised by now) (still there?) (71, 16, D) a +1 quarterstaff of speed (71, 26, D) 4 potions of haste {@q3} (71, 27, D) a staff of earth (71, 36, D) a +0 scimitar (72, 26, D) a +0 short sword of electrocution (72, 27, D) a +1 dagger of venom (72, 36, D) a +2 dagger of electrocution (72, 37, D) a +3 plate armour of poison resistance (72, 42, D) the +6 scimitar "Killer Klown's Curse" {flame, rElec rC- Int+7 Dex+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+7). Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. a yellow draconian corpse (still there?) (72, 43, D) a +0 flail (still there?) a draconian corpse (still there?) (73, 1, D) a +0 kite shield of protection (73, 12, D) an adder corpse (skeletalised by now) (73, 16, D) a +2 scale mail of cold resistance (73, 17, D) a +0 falchion of draining (73, 26, D) a +4 hunting sling of freezing (73, 27, D) a +3 leather armour of fire resistance (73, 36, D) the Volume of Damaging Transmutation Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Spider Form Transmutation/Poison 3 no c - Yara's Violent Unravelling Hexes/Transmutation 5 no d - Chain Lightning Conjuration/Air 9 no (73, 37, D) a +2 scale mail of fire resistance (74, 42, D) a +0 mace a draconian corpse (75, 1, D) a lightning rod (4/4)