Dungeon Crawl Stone Soup version 0.29-a0-323-g050149af67 (webtiles) character file. Game seed: 11234078514394068755 25 12572944 the Conjurer (level 2, -4/19 HPs) Began as a Demonspawn Conjurer on Apr 12, 2022. Slain by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:17 (1126 turns). 12572944 the Conjurer (Demonspawn Conjurer) Turns: 1126, Time: 00:02:18 Health: -4/19 AC: 2 Str: 7 XL: 2 Next: 86% Magic: 1/5 EV: 12 Int: 19 God: Gold: 34 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn e - ring of willpower MPRegen 0.09/turn i - ring of flight @: flying A: antennae 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) g - a +0 rapier Missiles h - 30 stones Armour a - a +0 robe (worn) Jewellery e - a ring of willpower (left hand) i - a ring of flight (right hand) Scrolls f - a scroll of identify {unknown} j - a scroll of brand weapon {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} Skills: + Level 2.1 Dodging + Level 2.1 Stealth * Level 2.5 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Leda's Liquefaction Hex/Erth 1% N/A 85% 4 Lee's Rapid Deconstruct Erth 1% 3d5* 99% 5 Statue Form Tmut/Erth 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History A hobgoblin comes into view. You see here a worm corpse. Found a helmet. The helpless hobgoblin fails to defend itself. You hit the hobgoblin. You kill the hobgoblin! Terence the Incautious comes into view. He is wielding a +0 hand axe. Terence shouts! You hear a shout! x3 You see here a +0 helmet. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. An orc comes into view. It is wielding a +0 trident. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe. Terence attacks as you move away! Terence hits you with a +0 hand axe! Terence attacks as you move away! Terence barely misses you. Terence attacks as you move away! Terence barely misses you. You see here a worm corpse. Terence shouts, "Get ready for death!" Terence attacks as you move away! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence attacks as you move away! Terence barely misses you. Terence attacks as you move away! Terence hits you with a +0 hand axe! You die... #######..#...........# #........#.#########.# #.#####.##.# #####.# #.# #.##.#####.....) ### #.# ###.##.##....###.# ..# #.# #...##.##.######.# #.# #.# #.####.....>...... #.# #.# #.# ####.###.#### ##.## #.# #@# #.# #.# #...#####.# #@# #.# #.# ####.........###.# #.# #.# .....[.......†...# #.# #.# ################## #.# #.. #.# ##. #...# #.# . .... ..>. You could see Terence. Vanquished Creatures A gnoll (D:1) A worm (D:2) A bat (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins 2 kobolds (D:2) A quokka (D:1) 2 ball pythons (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 12572944 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 134 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 134 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 244 | D:1 | Learned a level 2 spell: Searing Ray 1106 | D:2 | Noticed Terence 1126 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring D:2: layout_loops_ring, uniq_natasha, uniq_robin, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.1 Spellcasting | | 2.5 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 26 Searing Ray || 1 Stab: Sleeping || 3 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1124 | 1098 | 26 | 0 | 933 | 2 | 562.0 | Dungeon | 1124 | 1098 | 26 | 0 | 933 | 2 | 562.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 856 daAuts D:2: 267 daAuts