Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 8680783423147821839 21 2FriedEggs the Caller (level 2, 0/19 HPs) Began as a Merfolk Summoner on Aug 3, 2021. Shot with a stone by a goblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:03:00 (1566 turns). 2FriedEggs the Caller (Merfolk Summoner) Turns: 1566, Time: 00:03:00 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 87% Magic: 0/5 EV: 12 Int: 14 God: Gold: 10 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith + (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ i - amulet of faith HPRegen 0.06/turn c - ring of resist corrosion MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of resist corrosion (left hand) i - an amulet of faith (around neck) Scrolls d - a scroll of identify {unknown} e - a scroll of amnesia {unknown} f - a scroll of teleportation {unknown} g - a scroll of blinking {unknown} h - a scroll of vulnerability {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting * Level 4.5 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 b - Call Imp Summ 14% N/A 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 14% N/A 11% 3 Summon Guardian Golem Hex/Summ 8% N/A 26% 3 Summon Lightning Spire Summ/Air 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You closely miss the jackal. The jackal misses you. The goblin hits you with a +0 club. The jackal bites you. Unknown command. Your crimson imp hits the jackal but does no damage. The jackal bites you but does no damage. The goblin misses you. You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. The goblin unwields a +0 club. The goblin wields a +0 hunting sling. The goblin shoots a stone. The stone hits you but does no damage. The jackal completely misses you. Your magical contamination has completely faded away. The goblin shoots a stone. The stone closely misses you. The jackal bites you. The jackal barely misses you. Casting: Call Imp (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. The jackal barely misses you. x2 Unknown command. The jackal bites you. Your white imp hits the jackal. Your white imp freezes the jackal. The jackal dies! The goblin shoots a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * The goblin shoots a stone. The stone hits your white imp. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - goblin Aim: a goblin, wielding a +0 hunting sling and quivering stones Attack! The goblin shoots a stone. The stone closely misses your white imp. The stone hits you. You die... #.......####...######...####### ###................##.....##..... ....................+.....++..... ###...........#....##.....##..... ..........####...........###..... .............................>... ..........####......(.(.......... ###..........#...#...##....##.... ..#..........###@..5g....#....... #.#####......# ###...##.......#.. ..# #......# #...##.......... ..# ########## #######......... ..# #...####### ##.)##≈######.... #.######..#.#.###.###.≈..####.... #...#####..#.....≈.....≈...####.. ....#.#....##..≈≈≈≈....≈≈≈..##... ....'.##......≈≈≈≈.≈≈..≈≈≈≈≈##... You could see a goblin (ally target) and a friendly white imp (summoned). Vanquished Creatures A goblin (D:1) A jackal (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) A worm (D:2) A dart slug (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A kobold (D:1) A rat (D:1) 17 creatures vanquished. Vanquished Creatures (others) An endoplasm (D:1) A jackal (D:1) A rat (D:1) 3 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 2FriedEggs the Merfolk Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 427 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 529 | D:1 | Learned a level 2 spell: Call Imp 1566 | D:1 | Shot with a stone by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, lemuel_old_faithful D:2: layout_rooms, serial_shops, shop Action || total -------------------------++------- Melee: Dagger || 54 Unarmed || 3 Cast: Summon Small Mamm || 18 Call Imp || 13 Stab: Sleeping || 3 Distracted || 1 Armor: Robe || 19 Dodge: Dodged || 72