Dungeon Sprint DCSS version 0.27-a0-1149-g4505690ab0 (webtiles) character file. Game seed: 1204997736691711914 6 3t5h the Skirmisher (level 2, -3/28 HPs) Began as a Djinni Fire Elementalist on May 12, 2021. Was an Initiate of Makhleb. Slain by a draconian ... wielding a staff of earth (16 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:59 (83 turns). 3t5h the Skirmisher (Djinni Fire Elementalist) Turns: 83, Time: 00:01:59 Health: -3/28 AC: 2 Str: 7 XL: 2 Next: 0% Gold: 0 EV: 12 Int: 22 God: Makhleb [......] SH: 0 Dex: 13 rFire + + . SeeInvis . P - +6 Majin-Bo {vamp, MP+6 Int+6} rCold x . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons F - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. G - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. H - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. I - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. J - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. K - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. L - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) M - the +8 storm bow {elec, penet} (You found it in the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. N - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. O - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. P - the +6 Majin-Bo (weapon) {vamp, MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Q - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. R - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. S - the +14 obsidian axe {vorpal, Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. Armour a - a +0 robe (worn) z - a +3 buckler A - a +3 kite shield B - a +3 tower shield C - +5 gold dragon scales T - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. U - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. Jewellery q - a +6 ring of dexterity r - a +6 ring of dexterity s - a +6 ring of intelligence t - a +6 ring of intelligence u - a +6 ring of strength v - a +6 ring of strength D - a ring of flight Wands w - a wand of mindburst (7) x - a wand of iceblast (7) y - a wand of acid (7) Scrolls g - 3 scrolls of blinking m - 7 scrolls of fog n - a scroll of holy word o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 2 potions of brilliance c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - a potion of invisibility i - 4 potions of resistance k - 5 potions of magic l - 5 potions of might Miscellaneous E - a lightning rod (4/4) Skills: * Level 5.0 Fighting + Level 0.0 Staves + Level 0.0 Armour - Level 2.1 Dodging - Level 1.5 Stealth + Level 0.0 Shields * Level 4.6 Spellcasting * Level 0.0 Invocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Conjure Flame Conj/Fire 25% 6-21 4% 3 c - Inner Flame Hex/Fire 25% N/A 4% 3 d - Sticky Flame Conj/Fire 25% 2d5 16% 4 e - Fireball Conj/Fire 12% 3d7 38% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History There is a burning altar of Makhleb here. You hover solemnly before the altar of Makhleb. Makhleb welcomes you! There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 draconians come into view. The draconian unwields a +0 club. The draconian drops a +0 club. The draconian picks up a staff of earth. The draconian wields a staff of earth. Found a book of Fire and a +0 club. Found a transporter. You feel more experienced! Your Fighting skill gained 5 levels and is now at level 5! Your Spellcasting skill gained 2 levels and is now at level 4! You have reached level 2! Cast which spell? (? or * to list) You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The draconian roars! The foxfire hits the draconian. You feel better. The draconian is lightly wounded. The foxfire hits the draconian. You feel better. The draconian is lightly wounded. The draconian hits you with a staff of earth!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The foxfire hits the draconian but does no damage. The draconian is lightly wounded. The foxfire hits the draconian. You feel better. The draconian is lightly wounded. You fade into invisibility! You are very lightly contaminated with residual magic. The draconian hits you with a staff of earth! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8d8.▓ ▓...@.▓ ▓.)d:.▓ ▓.....▓ ▓.....▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see 2 draconians. Vanquished Creatures (others) 4 foxfires (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | 3t5h the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 1 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 1 | D | Found the +10 dark maul {vorpal} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 1 | D | Found the +14 obsidian axe {vorpal, Drain Fly SInv} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, Drain} 1 | D | Found the +5 sword of Power {vorpal} 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {vorpal, sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 5 | D | Banished a spatial maelstrom 69 | D | Became a worshipper of Makhleb the Destroyer 77 | D | Entered arena 2. 77 | D | Noticed a draconian 77 | D | Noticed a draconian 77 | D | Found a transporter. 78 | D | Reached skill level 5 in Fighting 78 | D | Reached XP level 2. HP: 28/28 MP: 0/0 83 | D | Slain by a draconian Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 5 | 5.0 Spellcasting | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Cast: Foxfire || 2 Use: Potion || 2 Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 82 | 82 | 0 | 0 | 12 | 1 | 82.0 | Dungeon | 82 | 82 | 0 | 0 | 12 | 1 | 82.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 82 daAuts