Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8356417405628498772 25 55840werty the Conjurer (level 2, 0/16 HPs) Began as a Deep Elf Conjurer on July 15, 2025. Slain by Terence ... wielding a +0 antimagic mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:11:52 (1038 turns). 55840werty the Conjurer (Deep Elf Conjurer) Turns: 1038, Time: 00:11:53 Health: 0/16 AC: 2 Str: 4 XL: 2 Next: 86% Magic: 5/8 EV: 11 Int: 22 God: Gold: 61 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . h - +0 whip rCold . . . (no offhand) rNeg . . . m - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of regeneration Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons h - a +0 whip (weapon) Armour a - a +0 robe l - a +0 leather armour m - a +0 robe (worn) Jewellery g - an amulet of regeneration (worn) Scrolls d - a scroll of revelation {unknown} f - a scroll of immolation {unknown} i - a scroll of brand weapon {unknown} j - a scroll of teleportation {unknown} Potions c - a potion of ambrosia {unknown} e - a potion of curing {unknown} k - a potion of moonshine {unknown} Skills: + Level 0.9 Fighting + Level 2.6 Dodging * Level 3.3 Stealth + Level 3.2 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You open the door. Terence the Veteran comes into view. He is wielding a +0 antimagic mace. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 antimagic mace and wearing a +0 chain mail (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 antimagic mace. You feel your power leaking away. Terence hits you with a +0 antimagic mace. You feel your power leaking away. Terence attacks as he pursues you! Terence barely misses you. Magic courses through your body. Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 antimagic mace and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 antimagic mace. You feel your power leaking away. You hit Terence but do no damage. Terence is moderately wounded. You stop channelling your searing ray. Terence hits you with a +0 antimagic mace. You die... Terence says, "Finally, peace and quiet." ##### ### # #...# #...# ##...# #.#. .'...+ +.$ ##...# #.# #...# #@# #...### #@#.# +...+.# #.#.# ##...#.# #.#.# .....#.# #.#.# ####.#.# #.#.# .......# #.#.# # ####.### #.#'######## .# ...#.# #†............# #.#'#### #.......####.# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms 2 giant cockroaches (D:1) 2 hobgoblins (D:2) A quokka (D:1) 3 ball pythons 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 5 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 55840werty the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 139 | D:1 | Found Quxee's Distillery. 211 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 352 | D:1 | Learned a level 2 spell: Searing Ray 1029 | D:2 | Noticed Terence 1038 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_g, layout_basic, serial_shops, nicolae_shop_hallway_plus D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Fighting | | 0.9 Dodging | | 2.6 Spellcasting | | 3.2 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 5 Whip || 1 Cast: Magic Dart || 38 Searing Ray || 10 Use: Potion || 1 Armour: Robe || 8 Dodge: Dodged || 5