Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 11029756871200059945 14 7151Change the Grave Robber (level 2, 0/19 HPs) Began as a Demonspawn Necromancer on Mar 3, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:33 (227 turns). 7151Change the Grave Robber (Demonspawn Necromancer) Turns: 227, Time: 00:02:34 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 31% Magic: 2/5 EV: 11 Int: 15 God: Gold: 56 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: ignite blood 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - 3 scrolls of noise {unknown} Potions c - a potion of magic Skills: + Level 1.7 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 5.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 4% 2 Vampiric Draining Necr 16% 2d7 9% 3 Animate Dead Necr 16% N/A 28% 4 Curse of Agony Necr 16% N/A 61% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You swap places. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (wandering, ally target, hasn't noticed you, chance to affect: 65%) A fragment of the bat's soul is dislodged from its body. The bat looks weaker. The bat closely misses your soul wisp. The bat hits your soul wisp but does no damage. Your soul wisp barely misses the bat. You swap places. The bat hits you but does no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The bat barely misses you. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The bat barely misses you. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The bat hits you but does no damage. The endoplasm misses you. The endoplasm closely misses your soul wisp. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (heavily wounded, chance to affect: 65%) The endoplasm struggles to resist. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... .#..#.#.....#..###. #. ...............#... #. ##.##.#.#.......... #.. # #.#.#.#†##.#.#. #...#.##†#.#.#.#....#. #.......)....#.#....#. #.#...####.#............ #............###[.....## .###@...#.###........ ##J#............## #.b.)#.#.###......# #.#.##...###'####### #( ..#..####..†.....# # ##=..## #........# ###. #........# .[ #........# .## #........# You could see an endoplasm. Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) A ball python (D:1) 6 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A bat (D:1) A giant cockroach (D:1) A goblin (D:1) A quokka (D:1) 5 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 7151Change the Demonspawn Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 155 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 155 | D:1 | Reached XP level 2. HP: 17/19 MP: 5/5 185 | D:1 | Reached skill level 5 in Necromancy 227 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, serial_shops, shop_fountains, minmay_pentomino_s4 Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.8 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 28 Cast: Soul Splinter || 10 Armour: Robe || 14 Dodge: Dodged || 22