Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 8066614814314726530 51 7151Change the Firebug (level 3, 0/7 HPs) Began as a Draconian Fire Elementalist on Mar 19, 2025. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:44 (1459 turns). 7151Change the Firebug (DrFE) Turns: 1459, Time: 00:05:45 Health: 0/7 AC: 5 Str: 12 XL: 3 Next: 57% Magic: 6/6 EV: 15 Int: 15 God: Gold: 75 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . b - melded +0 short sword rCold . . . (shield currently unavailable) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flux-form, glowing A: contaminating, reduced hp, glow, AC +5, unfitting armour, cold-blooded a: Begin Untransformation You were on level 2 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons b - a +0 short sword (melded) Talismans g - a flux talisman (active) Scrolls d - a scroll of teleportation {unknown} e - a scroll of noise {unknown} f - a scroll of revelation {unknown} h - a scroll of blinking {unknown} i - a scroll of brand weapon {unknown} j - a scroll of poison {unknown} k - a scroll of fog {unknown} Potions a - a potion of magic c - a potion of lignification {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 2.2 Dodging + Level 2.1 Stealth + Level 2.3 Spellcasting + Level 1.2 Conjurations + Level 3.7 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 26% 2d6 7% 2 Magic Dart Conj 20% 1d4 13% 1 Searing Ray Conj 10% 2d4 19% 2 Inner Flame Hex/Fire 7% N/A 30% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 30% 3 Sublimation of Blood Necr 1% N/A 32% 2 Flame Wave Conj/Fire 9% 2d6 58% 4 Fulminant Prism Conj/Alch 1% 3d5 86% 4 Curse of Agony Necr 1% N/A 99% 5 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are something dangerously unstable. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You glow with magical radiation, making you easy to see. You are incapable of wielding weapons or throwing items. Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History There is an escape hatch in the floor here. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal glows dangerously bright. The jackal is heavily wounded. The jackal misses you. You barely miss the jackal. Your tail-slap misses the jackal. The jackal is heavily wounded. The jackal misses you. You hit the jackal. The jackal shudders as magic cascades through it! You kill the jackal! The jackal closely misses you. You hit the jackal but do no damage. The jackal begins to glow. The jackal barely misses you. You barely miss the jackal. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal glows dangerously bright. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal shudders as magic cascades through it! You kill the jackal! You hit the jackal. The jackal glows dangerously bright. The jackal is moderately wounded. The jackal barely misses you. x2 You hit the jackal but do no damage. The jackal shudders as magic cascades through it. You kill the jackal! An endoplasm comes into view. There is an escape hatch in the floor here. Things that are here: a jackal corpse; a jackal corpse The endoplasm barely misses you. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... #.# #.# #.# .# ... .# #.# .# # #.# .# #.###.# ### .# #.....##..... .######## ####.pJ...... ........# #>###.#### .....##.# #.# # .#...##.# ##.###.# .##.###.# #......# .##.###.# #..###.# ........# #..# .......## #..# .##.##.# #..# You could see an endoplasm. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 5 ball pythons 6 bats 2 endoplasms (D:1) 3 giant cockroaches (D:1) A goblin (D:2) 7 jackals 3 kobolds (D:1) 3 quokkas (D:1) 2 rats 34 creatures vanquished. Vanquished Creatures (others) 25 foxfires 25 creatures vanquished. Grand Total: 59 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 7151Change the Draconian Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 162 | D:1 | Reached XP level 2. HP: 17/20 MP: 1/5 657 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/6 1459 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Stealth | 2 | 2.1 Fighting | | 0.1 Short Blades | | 0.1 Spellcasting | | 2.3 Conjurations | | 1.2 Fire Magic | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 46 Short sword || 72 Tailslap || 12 Punch || 1 Cast: Foxfire || 21 Stab: Sleeping || 6 Armour: Skin || 90 Dodge: Dodged || 118 Form: Flux || 1