Dungeon Crawl Stone Soup version 0.30.1-1-g62c8e00024 (webtiles) character file. Game seed: 12321432592442021233 0 7w4c the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on July 17, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (16 turns). 7w4c the Caller (Merfolk Summoner) Turns: 16, Time: 00:00:35 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 14% 3 Summon Guardian Golem Hex/Summ 7% N/A 30% 3 Summon Lightning Spire Summ/Air 7% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, 7w4c the Merfolk Summoner. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. You open the door. There is an open door here. Your legs become a tail as you enter the water. As you open the door, it creaks loudly! An endoplasm comes into view. The endoplasm quivers. There is an open door here. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm hits you. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm barely misses you. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat hits the endoplasm but does no damage. Your bat hits the endoplasm. The endoplasm freezes you. You are frozen. You die... #...........# +.....<.....+ #...........# ######'###### #.......# #~~...~~# #≈≈~≈≈~≈# ...####b####... #....@....# #####J##### b.. ###.# .. ##. . . You could see an endoplasm (ally target) and 2 friendly bats. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 7w4c the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic, amcnicky_mini_pool_small, columned_hall_lemuel Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Summon Small Mamm || 2 Dodge: Dodged || 1