Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 10059263431655042639 0 8ball the Apothecary (level 1, 13/13 HPs) Began as a Formicid Wanderer on Nov 13, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (0 turns). 8ball the Apothecary (Formicid Wanderer) Turns: 0, Time: 00:00:10 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Wands d - a wand of flame (3) (quivered) Potions b - a potion of heal wounds Skills: + Level 1.7 Dodging + Level 2.1 Spellcasting + Level 4.0 Alchemy + Level 3.2 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 32% 1d5 9% 1 Freeze Ice 4% 1d3 21% 1 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Hailstorm Conj/Ice 1% 3d5 52% 3 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, 8ball the Formicid Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of heal wounds, a +0 robe, a wand of flame (3); and the following spells available to memorise: Sting, Freeze, Mephitic Cloud, Hailstorm, Sticky Flame. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . .. ... .... ..... ###...### #@......# #.......# ......... .....#.... ....... ... ...#..... .# ....#...... # #....###...## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 8ball the Formicid Wanderer began the quest for the Orb. 0 | D:1 | 8ball set off with the following items: a +0 club, a potion | of heal wounds, a +0 robe, a wand of flame (3); and the | following spells available to memorise: Sting, Freeze, | Mephitic Cloud, Hailstorm, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, basic_ecumenical_altar