Dungeon Crawl Stone Soup version 0.33-a0-123-gd67f649228 (webtiles) character file. Game seed: 5871766377158130617 17 8k1k5bklsdf1 the Conjurer (level 2, -1/18 HPs) Began as an Octopode Conjurer on Sept 20, 2024. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:53 (914 turns). 8k1k5bklsdf1 the Conjurer (Octopode Conjurer) Turns: 914, Time: 00:01:54 Health: -1/18 AC: 1 Str: 6 XL: 2 Next: 62% Magic: 1/5 EV: 12 Int: 20 God: Gold: 68 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Scrolls c - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} f - a scroll of fog {unknown} Potions a - a potion of magic Skills: + Level 0.7 Fighting + Level 2.2 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Passwall Erth 2% N/A 43% 3 Swiftness Air 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard casts a spell at you. You are confused. The orc wizard casts a spell at you. The magic dart hits you! Ouch! That really hurt! The orc wizard curses loudly. You see here a +0 spear. You bump into the rock wall. You bump into the rock wall. You feel less confused. Unknown command. It was a potion of heal wounds. You feel much better. The orc wizard points at you and mumbles some strange words. The puff of flame hits you! Ouch! That really hurt! As you read the scroll labelled SODDUT YROIRR, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear an angry hiss. You hear a shout! The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled DOIXINK HABAISTAHY, it crumbles to dust. It is a scroll of enchant armour. You aren't carrying any armour which can be enchanted further. The orc wizard hits you with a +0 dagger. You die... ....... #.. ..)?. #.# .!... ####.# ... ....#<##.# ... ....#b##.# #.# #...#l##.# #o# #...#g##.. ###########o#. .. #...#g.... #.........#@#. .. #...#..... #.........#.##.#. #)..#g###. #.........#.# .#.##g...g###. #...........# ...#g#....... #...........####..#.#.#.#.#. #######.....†..#..#g#.#.#... #.....##.#.<#g#...#..# #.....##.##.#g######## #.....##....#. You could see an orc wizard and an orc. Vanquished Creatures An orc (D:2) 2 ball pythons 3 endoplasms (D:1) 2 goblins (D:2) A hobgoblin (D:1) 2 bats (D:1) A kobold (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 8k1k5bklsdf1 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 549 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 767 | D:2 | Noticed Robin 850 | D:2 | Learned a level 2 spell: Searing Ray 914 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, nicolae_concentric_dashed_squares_wild, minmay_cupped D:2: layout_basic, uniq_terence, uniq_robin Action || total ---------------------------++------- Melee: Unarmed || 18 Constrict || 7 Tentacles || 6 Punch || 1 Cast: Magic Dart || 15 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 4 Armour: Skin || 18 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 914 | 867 | 47 | 0 | 733 | 2 | 457.0 | Dungeon | 914 | 867 | 47 | 0 | 733 | 2 | 457.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 801 daAuts D:2: 112 daAuts