Seeded DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 13133786336897225481 (custom seed) 53 AIUHFAHSUIHUFASHIAU the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Dec 6, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:03:41 (966 turns). AIUHFAHSUIHUFASHIAU the Conjurer (Deep Elf Conjurer) Turns: 966, Time: 00:03:42 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 64% Magic: 10/10 EV: 12 Int: 24 God: Gold: 49 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of magical power Wands e - a wand of charming (5) f - a wand of light (9) Potions b - a potion of magic d - a potion of attraction {unknown} g - a potion of mutation {unknown} Skills: + Level 3.2 Dodging + Level 3.3 Stealth + Level 3.8 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (79% to hit) The searing ray hits the plant! The plant begins to die. The plant is lightly damaged. The searing ray misses the rat. (Press . to maintain the ray.) The searing ray hits the plant. The plant is lightly damaged. The searing ray hits the rat. You kill the rat! A nearby plant withers and dies. Done exploring. Done exploring. Done exploring. You hit the plant. The plant begins to die. The plant is lightly damaged. You hit the plant. The plant is lightly damaged. You hit the plant. The plant is lightly damaged. You hit the plant. The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. Your unstable footing causes you to fumble your attack. You hit the plant. The plant is lightly damaged. You hit the plant. The plant is lightly damaged. You hit the plant but do no damage. The plant is lightly damaged. A nearby plant withers and dies. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ≈≈P~PP~~~..#..........##..# ≈≈≈~~~~~~..#..........###.####### ≈≈≈~~P~....#..........# #........ ≈≈≈≈~~~....#..........# #........ ≈≈≈~~PP~...#..........# #........ ≈≈≈P~~~P~..#..........# #........ ~~~~~~~~~..#..........# #...).... ♣PP~~P~P~.............# #........ ♣♣♣######.....#.@..#..###..####.. #...####..###..###.# ##. #######..## ##..#..# ##. #...÷###.....## #.^ #.#..÷#...#.## #.. ####.÷...#### #.# ##._.## #)# ####.....#### #.# #.#...#...#.# #.# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 6 ball pythons 2 bats (D:2) 4 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) 2 quokkas (D:2) A frilled lizard (D:1) 3 goblins 2 kobolds 2 rats (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIUHFAHSUIHUFASHIAU the Deep Elf Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 186 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 339 | D:2 | Found a radiant altar of Vehumet. 539 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 542 | D:2 | Learned a level 2 spell: Searing Ray 589 | D:2 | Found a faded altar of an unknown god. 966 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, hangedman_decor_slide_cut, grunt_decor_mini_mirrors, minmay_pentomino_r2 D:2: serial_bayou_shore_a, layout_basic, nicolae_ecumenical_snake_handling, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Stealth | 3 | 3.3 Spellcasting | | 3.8 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 46 Searing Ray || 9 Dodge: Dodged || 2