Seeded DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 13133786336897225481 (custom seed) 32 AIUHFAHSUIHUFASHIAU the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Dec 6, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:04:21 (500 turns). AIUHFAHSUIHUFASHIAU the Conjurer (Deep Elf Conjurer) Turns: 500, Time: 00:04:21 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 10% Magic: 19/19 EV: 11 Int: 24 God: Gold: 42 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of magical power HPRegen 0.23/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of magical power (left hand) Wands e - a wand of light (9) f - a wand of charming (5) Potions b - a potion of magic d - a potion of attraction {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a ball python (constricting you, 77% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You struggle to detach yourself from the web. The web tears apart. A ball python comes into view. There is a faded altar of an unknown god here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) This altar belongs to (a) Uskayaw, (b) Nemelex Xobeh or (c) the Shining One, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. You see here a ribbon worm corpse. A goblin comes into view. It is wielding a +0 dagger. You see here a wand of charming (5). A goblin is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin! You kill the goblin! f - a wand of charming (5) You see here a ribbon worm corpse. You see here a ball python corpse. There is a faded altar of an unknown god here. This altar belongs to (a) Uskayaw, (b) Nemelex Xobeh or (c) the Shining One, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..........# #........... ..........# #.....)..... ..#....#..###..####..### ##..###..###.# ##.# ##..# ##†.#..# ##.### #....###.....## #.^... #.#...#..†#.## #...#. ## #.....#### #.#.#. ##.@.## #)#.#. #.....# #.#.#. #...#...# #.#.#. ....###.†.. #..... ##..# #..## #..#.# ##. .## #..#.. .. .# #..... #. ########.#### .........# There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 4 ball pythons (D:2) 2 bats (D:2) 2 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:2) A kobold (D:2) A quokka (D:2) A frilled lizard (D:1) 3 goblins A rat (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIUHFAHSUIHUFASHIAU the Deep Elf Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 159 | D:2 | Found a radiant altar of Vehumet. 220 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 404 | D:2 | Found a faded altar of an unknown god. 419 | D:2 | Learned a level 2 spell: Searing Ray 423 | D:2 | Reached XP level 3. HP: 7/19 MP: 10/10 500 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, hangedman_decor_slide_cut, grunt_decor_mini_mirrors, minmay_pentomino_r2 D:2: serial_bayou_shore_a, layout_basic, nicolae_ecumenical_snake_handling, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 3 Armour: Robe || 13 Dodge: Dodged || 6