Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 20241210 (custom seed) 30 AIUHFAHSUIHUFASHIAU the Conjurer (level 3, 26/26 HPs) Began as a Draconian Conjurer on Dec 11, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:05:30 (1625 turns). AIUHFAHSUIHUFASHIAU the Conjurer (DrCj) Turns: 1625, Time: 00:05:31 Health: 26/26 AC: 5 Str: 9 XL: 3 Next: 5% Magic: 1/6 EV: 11 Int: 24 God: Gold: 55 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, dopey 1, inability to read after injury 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Jewellery f - a +6 ring of intelligence (left hand) Scrolls c - 3 scrolls of teleportation h - a scroll of poison {unknown} j - a scroll of amnesia {unknown} Potions a - a potion of magic e - a potion of curing {unknown} g - a potion of berserk rage {unknown} Skills: - Level 1.9 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 17% 2 Passwall Erth 2% N/A 34% 3 Swiftness Air 2% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are dopey. (Int -2) You occasionally lose the ability to read scrolls when taking damage. Message History It was a potion of mutation. You feel extremely strange. You feel stupid. You occasionally lose the ability to read scrolls when taking damage. Your surroundings suddenly seem different. A hobgoblin comes into view. Found a stone staircase leading up. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The hobgoblin shouts! A giant cockroach comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 18, Dex 9. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your scales feel tougher. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (79% to hit) The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......,,,,,,,***,,*,*,* ######*,*****#....#.#.## ##### *,* #.#.......# ##### *,* ###.#.......# ##### *,* #...........# ##### *,* #.<.........# ##### *,*###...........# ##### *,,..............# *,***#....@......# *,* #.......###.# *,* #.......# *,* ******,* #.####### *,* *,,,,,,* #,* *,* *,****** *,* *,* *,* *,* *,* *,* *,*********,* *,* *,,,,,,,,,,,* There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) 2 endoplasms 6 giant cockroaches 4 goblins 3 hobgoblins 3 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIUHFAHSUIHUFASHIAU the Draconian Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 408 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1540 | D:1 | Learned a level 2 spell: Searing Ray 1620 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1620 | D:2 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 1624 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1625 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic D:2: layout_loops_ring Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.9 Spellcasting | | 2.4 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 13 Cast: Magic Dart || 47 Searing Ray || 3 Use: Scroll || 3 Potion || 1 Armour: Skin || 18 Dodge: Dodged || 10