Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10547641590980593488 298 AIUHFAHSUIHUFASHIAU the Magician (level 6, 38/40 HPs) Began as a Djinni Conjurer on Dec 13, 2024. Was a Follower of Beogh. Quit the game on level 4 of the Dungeon. The game lasted 00:11:30 (3267 turns). AIUHFAHSUIHUFASHIAU the Magician (Djinni Conjurer) Turns: 3267, Time: 00:11:31 Health: 38/40 AC: 3 Str: 4 XL: 6 Next: 63% Gold: 105 EV: 11 Int: 21 God: Beogh [*.....] SH: 0 Dex: 14 rFire + + . o - +2 short sword (venom) rCold x . . (no shield) rNeg . . . h - +1 robe of the Boiling Point {Will+ Str-2 Dex+2 Stlth+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, persistent drain a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Beogh. Beogh was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons o - a +2 short sword of venom (weapon) Armour a - a +0 robe h - the +1 robe of the Boiling Point (worn) {Will+ Str-2 Dex+2 Stlth+} (You found it on level 3 of the Dungeon) Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. Stlth+: It makes you more stealthy. Magical Staves j - a staff of fire Jewellery b - a ring of fire e - a ring of ice g - a ring of flight i - a ring of positive energy Scrolls c - a scroll of identify d - 3 scrolls of enchant armour k - a scroll of poison l - a scroll of immolation m - a scroll of fear Potions f - 2 potions of haste n - a potion of might p - a potion of brilliance {unknown} q - a potion of ambrosia {unknown} Skills: - Level 2.3 Dodging - Level 1.7 Stealth * Level 6.0 Spellcasting * Level 6.0 Conjurations * Level 6.0 Hexes * Level 6.0 Summonings * Level 6.0 Necromancy * Level 6.0 Translocations * Level 6.0 Fire Magic * Level 6.0 Ice Magic * Level 6.0 Air Magic * Level 6.0 Earth Magic * Level 6.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 9% 4 e - Slow Hex 100% N/A 1% 1 f - Scorch Fire 62% 2d7 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your health recovers twice as slowly from being drained. Message History The magic dart hits the hound. The hound is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 100% to hit) The magic dart hits the hound. The hound is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (heavily wounded, 100% to hit) The magic dart hits the hound. The hound is almost dead. The hound bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead, 100% to hit) The magic dart hits the hound. You kill the hound! Beogh accepts your kill. Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! Your Hexes skill increases to level 6! Your Summonings skill increases to level 6! Your Necromancy skill increases to level 6! Your Translocations skill increases to level 6! Your Fire Magic skill increases to level 6! Your Ice Magic skill increases to level 6! Your Air Magic skill increases to level 6! Your Earth Magic skill increases to level 6! Your Alchemy skill increases to level 6! There is an open door here. You see here a hound corpse. b - a ring of fire Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ................................ ................................ ........#############'#......... ........#........#....#......... ........#........#....+......... .........#........#....#......... .........#........#....########## .........#........#.............# .........#......@.#.............# .......).#........#.............' .........#######†####..###.....## ..............).....#..###.....## ....................#..........# .....†.....)........#..........# ....................#..........# ....##†##...........#..........# ....#...#...........#..........# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:4) An orc priest (D:4) A hound (D:4) An iguana (D:4) An orc wizard (D:2) 7 adders A shadow imp (D:4) 2 ufetubi (D:4) A dart slug (D:2) 2 ribbon worms (D:2) 11 orcs 6 ball pythons 3 endoplasms A giant cockroach (D:4) 4 goblins 6 hobgoblins 3 kobolds 2 quokkas (D:1) 7 bats 6 rats 67 creatures vanquished. Vanquished Creatures (others) An orc (D:4) 4 fulminant prisms 5 creatures vanquished. Grand Total: 72 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIUHFAHSUIHUFASHIAU the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | AIUHFAHSUIHUFASHIAU set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 244 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1127 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 1127 | D:2 | Learned a level 1 spell: Slow 1539 | D:2 | Found Xuhytz's Distillery. 1643 | D:3 | Reached XP level 4. HP: 23/31 MP: 0/0 1649 | D:3 | Became a worshipper of Beogh the Shepherd 1734 | D:3 | Identified the +1 robe of the Boiling Point {Will+ Str-2 | Dex+2 Stlth+} 2204 | D:2 | Reached XP level 5. HP: 9/35 MP: 0/0 2204 | D:2 | Learned a level 2 spell: Scorch 2336 | D:3 | Reached skill level 5 in Spellcasting 2336 | D:3 | Reached skill level 5 in Conjurations 2336 | D:3 | Reached skill level 5 in Hexes 2336 | D:3 | Reached skill level 5 in Summonings 2336 | D:3 | Reached skill level 5 in Necromancy 2336 | D:3 | Reached skill level 5 in Translocations 2336 | D:3 | Reached skill level 5 in Fire Magic 2336 | D:3 | Reached skill level 5 in Ice Magic 2336 | D:3 | Reached skill level 5 in Air Magic 2336 | D:3 | Reached skill level 5 in Earth Magic 2336 | D:3 | Reached skill level 5 in Alchemy 2809 | D:4 | Reached * piety under Beogh 2824 | D:4 | Reached XP level 6. HP: 12/40 MP: 0/0 3078 | D:4 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 3203 | D:4 | Found a staircase to the Ecumenical Temple. 3267 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_corners, grunt_decor_cap D:2: layout_basic, serial_shops, shop D:3: layout_loops_cross, grunt_ministairs_11, kennysheep_path_1 D:4: layout_gridville, minmay_temple_entry_statues_fountains Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.0 Conjurations | 4 5 6 | 6.0 Hexes | 4 5 6 | 6.0 Summonings | 4 5 6 | 6.0 Necromancy | 4 5 6 | 6.0 Translocations | 4 5 6 | 6.0 Fire Magic | 4 5 6 | 6.0 Ice Magic | 4 5 6 | 6.0 Air Magic | 4 5 6 | 6.0 Earth Magic | 4 5 6 | 6.0 Alchemy | 4 5 6 | 6.0 Dodging | | 2.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 3 || 3 Cast: Magic Dart | 63 | 68 || 131 Searing Ray | 4 | 10 || 14 Fulminant Prism | | 4 || 4 Iskenderun's Myst | | 3 || 3 Invoke: Convert to Beogh | | 1 || 1 Use: Scroll | 6 | 3 || 9 Potion | 1 | 4 || 5 Armour: Robe | 7 | 30 || 37 Dodge: Dodged | 5 | 8 || 13