Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12910597622007604710 0 AIUHFAHSUIHUFASHIAU the Apothecary (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on Jan 10, 2025. Got out of the dungeon alive. The game lasted 00:00:25 (5016 turns). AIUHFAHSUIHUFASHIAU the Apothecary (DjFE) Turns: 5016, Time: 00:00:26 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying, bezotted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 984 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. You start waiting. You have lingered too long. Zot senses you. Dive deeper or flee this branch before you suffer! As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! ############## #.[..#...ß...# #.@..#.ß...ß.+ #....#...⌠...# #)...'.......# ###..#.......# ####..ß.ß..# #.......# ###...### +++# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIUHFAHSUIHUFASHIAU the Djinni Fire Elementalist began the | quest for the Orb. 0 | D:1 | AIUHFAHSUIHUFASHIAU set off with the following spells | memorised: Foxfire, Scorch, Volatile Blastmotes, Inner | Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 5000 | D:1 | Glimpsed the power of Zot. 5016 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, chequers_ecumenical_altar_simple_redux, hangedman_decor_clover_reticule, minmay_misc_feat_square