Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2559045774228072680 (custom seed) 20 AIUHFAHSUIHUFASHIAU the Magician (level 3, 23/25 HPs) Began as a Djinni Fire Elementalist on Jan 13, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:09 (744 turns). AIUHFAHSUIHUFASHIAU the Magician (DjFE) Turns: 744, Time: 00:03:09 Health: 23/25 AC: 2 Str: 7 XL: 3 Next: 0% Gold: 109 EV: 11 Int: 24 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - +6 ring of intelligence HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence (left hand) Scrolls d - a scroll of identify {unknown} e - a scroll of fear {unknown} f - a scroll of vulnerability {unknown} g - a scroll of teleportation {unknown} i - a scroll of enchant weapon {unknown} Potions c - a potion of cancellation {unknown} h - a potion of lignification {unknown} Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 2% 1 b - Scorch Fire 38% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 38% 2d13 9% 3 d - Inner Flame Hex/Fire 19% N/A 9% 3 e - Flame Wave Conj/Fire 19% 2d7 26% 4 f - Sandblast Erth 38% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits the ball python. The ball python is severely wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ball python closely misses you. The ball python barely misses you. The foxfire hits the ball python. You kill the ball python! HP restored. Found 8 stones. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Welcome back, AIUHFAHSUIHUFASHIAU the Djinni Fire Elementalist. Game seed: 2559045774228072680 (custom seed) Press ? for a list of commands and other information. Your foxfire dissipates! x2 A hobgoblin and a goblin come into view. Found a fuming dark potion. The hobgoblin shouts! Cast which spell? (? or * to list) Flames lash the goblin. You kill the goblin! The goblin shouts! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 16, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'f'. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .... .... ..... ... ... #.# #.######.. ##@.)..... ##.#####!.. #......# #.#####.# #. #.# # #.# #.#.. #.# #.#.# #.# #.#.# #.# There were no monsters in sight! Vanquished Creatures 3 ball pythons 2 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 bats (D:1) 4 goblins 2 kobolds (D:1) 16 creatures vanquished. Vanquished Creatures (others) 58 foxfires 58 creatures vanquished. Grand Total: 74 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIUHFAHSUIHUFASHIAU the Djinni Fire Elementalist began the | quest for the Orb. 0 | D:1 | AIUHFAHSUIHUFASHIAU set off with the following spells | memorised: Foxfire, Scorch, Volatile Blastmotes, Inner | Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 98 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 744 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 744 | D:2 | Learned a level 1 spell: Sandblast 744 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, minmay_misc_feat_cross, kennysheep_decorative_pillar D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Cast: Foxfire || 36 Scorch || 2 Dodge: Dodged || 2