Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6155318861943223031 (custom seed) 39 AIUHFAHSUIHUFASHIAU the Magician (level 3, 27/27 HPs) Began as a Djinni Conjurer on Jan 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:05:52 (1553 turns). AIUHFAHSUIHUFASHIAU the Magician (Djinni Conjurer) Turns: 1553, Time: 00:05:52 Health: 27/27 AC: 2 Str: 6 XL: 3 Next: 70% Gold: 67 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (worn) l - a scarf of shadows Scrolls b - a scroll of poison {unknown} c - a scroll of identify {unknown} f - a scroll of torment {unknown} h - 2 scrolls of butterflies {unknown} i - a scroll of vulnerability {unknown} j - a scroll of amnesia {unknown} k - a scroll of revelation {unknown} Potions d - 2 potions of heal wounds {unknown} e - a potion of magic {unknown} g - a potion of might {unknown} Skills: + Level 1.1 Fighting - Level 2.4 Dodging - Level 1.8 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Freeze Ice 84% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! Welcome back, AIUHFAHSUIHUFASHIAU the Djinni Conjurer. Game seed: 6155318861943223031 (custom seed) Press ? for a list of commands and other information. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! HP restored. Found a stone staircase leading down. k - a scroll labelled BUNKYM EPNOF h - 2 scrolls labelled MILIYXKEGAI (gained 1) There is a stone staircase leading up here. You see here a ball python skeleton. You see here a scarf of shadows. You see here a scarf of shadows. You see here a hobgoblin skeleton. You see here a hobgoblin skeleton. You see here a ball python skeleton. Done exploring. Done exploring. There is a stone staircase leading up here. You see here a jackal skeleton. You see here a jackal skeleton. You see here a ball python skeleton. You see here a ball python skeleton. You see here a rat skeleton. You see here 7 stones. You see here a hobgoblin skeleton. You see here a hobgoblin skeleton. You see here a scarf of shadows. l - a scarf of shadows Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# ### #.# #.## #.#######..# #.##....#..# #.##.##.#..# #.##.##.#..# ### ### #.#........# #.# #.########@#..####..# #.# #>.........#..# #..####### #.#####.#######..#..####........# #.#...#.######..<.........#####.# #.#.#.#.......................... #.......####..........#########.# #.#.###.# #.#####..#.### #.# #.#.##..# #.# #..#.÷.#######.# #.......####.# #..###.........# There were no monsters in sight! Vanquished Creatures 5 ball pythons 4 bats (D:1) 3 endoplasms A giant cockroach (D:1) 8 hobgoblins 4 jackals (D:2) A kobold (D:1) 2 frilled lizards 2 goblins (D:2) 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIUHFAHSUIHUFASHIAU the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | AIUHFAHSUIHUFASHIAU set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 184 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 856 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 856 | D:2 | Learned a level 1 spell: Freeze 1043 | D:2 | Reached skill level 1 in Fighting 1553 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic, minmay_close_crescents D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.4 Stealth | | 1.8 Action || total ---------------------------++------- Cast: Magic Dart || 51 Searing Ray || 6 Armour: Robe || 1 Dodge: Dodged || 6