Seeded DCSS version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 9294347316775173293 (custom seed) 7 AIUHFAHSUIHUFASHIAU the Magician (level 2, 5/17 HPs) Began as an Octopode Hedge Wizard on Apr 28, 2025. Got out of the dungeon alive. The game lasted 00:01:31 (87 turns). AIUHFAHSUIHUFASHIAU the Magician (OpHW) Turns: 87, Time: 00:01:31 Health: 5/17 AC: 1 Str: 9 XL: 2 Next: 0% Magic: 2/6 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Potions c - a potion of magic Skills: + Level 2.0 Dodging + Level 2.8 Stealth * Level 3.1 Spellcasting + Level 2.0 Conjurations + Level 1.1 Summonings + Level 1.1 Necromancy + Level 1.1 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 12% N/A 19% 2 Call Imp Summ 12% N/A 19% 2 Grave Claw Necr 12% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A jackal, 2 hobgoblins and a rat come into view. The hobgoblin shouts! x2; The rat squeaks loudly. The jackal barks! x2 You hit the frilled lizard. You kill the frilled lizard! You hear a shout! A jackal comes into view. A goblin comes into view. It is wielding a +0 dagger. The jackal moves out of view. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The jackal bites you. The jackal attacks as it pursues you! The jackal misses you. x2 You closely miss the jackal. Your grab misses the jackal. You squeeze the jackal. You kill the jackal! The rat closely misses you. The rat barely misses you. You completely miss the rat. You grab the rat. You constrict the rat. You kill the rat! The hobgoblin hits you. You have reached level 2! The goblin attacks as it pursues you! The goblin closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin attacks as it pursues you! The hobgoblin misses you. The hobgoblin attacks as it pursues you! The hobgoblin misses you. The hobgoblin barely misses you. There is a staircase leading out of the dungeon here. You can't go down here! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You have escaped! #. ...P......# ... ....P....... ....♣♣P...P..♣... ♣..P♣.^........#+# P.♣...P.P..♣...... ....P.....P........ ................... ...P...@...P.....). .......gg...P...... ....P....gP.P...... ......P.P..♣....... ...♣.......♣...#### #....P....♣.♣...... ## .....♣.........## ..## ##.P.♣.PP...)### ... ......(..†....###.# You could see 2 hobgoblins and a goblin. Vanquished Creatures A goblin (D:1) A jackal (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIUHFAHSUIHUFASHIAU the Octopode Hedge Wizard began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 78 | D:1 | Reached XP level 2. HP: 8/17 MP: 1/6 87 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, minmay_misc_feat_square Action || total ---------------------------++------- Melee: Dagger || 5 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 9 Armour: Skin || 7 Dodge: Dodged || 12