Seeded DCSS version 0.33.0-7-g3e7fc586f9 (webtiles) character file. Game seed: 1858083731123458921 (custom seed) 5 AIUHFAHSUIHUFASHIAU the Magician (level 1, 0/15 HPs) Began as a Djinni Necromancer on May 6, 2025. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (350 turns). AIUHFAHSUIHUFASHIAU the Magician (DjNe) Turns: 350, Time: 00:00:44 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 88% Gold: 30 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} d - 2 scrolls of fog {unknown} e - a scroll of fear {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting - Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings + Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 4% 1 b - Grave Claw Necr 28% 2d9 6% 2 c - Vampiric Draining Necr 14% 2d7 13% 3 d - Animate Dead Necr 14% N/A 38% 4 e - Curse of Agony Necr 14% N/A 75% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your soul wisp closely misses the quokka. The quokka bites you but does no damage. You closely miss the quokka. The quokka is severely wounded. The quokka bites you. Your soul wisp touches the quokka. The quokka dies! You see here a quokka corpse. Found a dagger. You swap places. Your soul wisp disappears in a puff of smoke! A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! A goblin is nearby! The goblin shouts! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (chance to affect: 64%) The goblin struggles to resist. The goblin attacks as it pursues you! The goblin hits you with a +0 club. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (chance to affect: 64%) The goblin struggles to resist. The goblin hits you with a +0 club. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (chance to affect: 64%) A fragment of the goblin's soul is dislodged from its body. The goblin looks weaker. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... #.......## #.# ##.....## #.# ####...## #.# #.......# #.# #.#####.# #.# #.......# #.# #..####.######.# #.......g*.....# #......@#.#.#... #.#.###.#.# .. #.#.# .. !.#.. . ##### You could see a goblin (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 4 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIUHFAHSUIHUFASHIAU the Djinni Necromancer began the quest | for the Orb. 0 | D:1 | AIUHFAHSUIHUFASHIAU set off with the following spells | memorised: Soul Splinter, Grave Claw, Vampiric Draining, | Animate Dead, Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 350 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_corners Action || total ---------------------------++------- Melee: Dagger || 22 Cast: Soul Splinter || 9 Armour: Robe || 23 Dodge: Dodged || 23