Seeded DCSS version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 1858083731123458921 (custom seed) 18 AIUHFAHSUIHUFASHIAU the Magician (level 2, 20/21 HPs) Began as a Djinni Alchemist on May 7, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:51 (718 turns). AIUHFAHSUIHUFASHIAU the Magician (Djinni Alchemist) Turns: 718, Time: 00:02:51 Health: 20/21 AC: 2 Str: 7 XL: 2 Next: 85% Gold: 56 EV: 12 Int: 16 God: SH: 0 Dex: 19 rFire + + . e - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... i - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery i - a +6 ring of dexterity (worn) Scrolls b - a scroll of torment {unknown} c - 3 scrolls of fog {unknown} d - a scroll of fear {unknown} f - a scroll of amnesia {unknown} g - a scroll of enchant weapon {unknown} Potions h - a potion of heal wounds {unknown} Skills: + Level 0.0 Fighting + Level 0.4 Polearms + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations - Level 3.2 Hexes - Level 3.2 Summonings - Level 3.2 Necromancy - Level 3.2 Translocations - Level 3.2 Forgecraft - Level 3.2 Fire Magic - Level 3.2 Ice Magic - Level 3.2 Air Magic - Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 48% 1d2 4% 1 b - Mercury Arrow Conj/Alch 24% 2d7 8% 2 c - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 d - Olgreb's Toxic Radia Alch 12% N/A 43% 4 e - Sticky Flame Fire/Alch 12% 2d5 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. There is a stone staircase leading down here. You now have 56 gold pieces (gained 11). You reach down and open the door. There is an open door here. A kobold comes into view. It is wielding a +2 short sword of speed. A kobold is nearby! A bat comes into view. The bat closely misses you. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a bat Poisonous fumes billow around the bat! The bat is poisoned. The bat hits you but does no damage. You barely miss the bat. The bat is severely wounded. The bat closely misses you. You kill the bat! Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +2 short sword of speed and quivering stones (asleep) Poisonous fumes billow around the kobold! The kobold is poisoned. The kobold shouts! Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +2 short sword of speed and quivering stones (severely wounded, poisoned) Poisonous fumes billow around the kobold! You kill the kobold! A kobold comes into view. It is wielding a +0 short sword. You see here a bat corpse. Things that are here: a +2 short sword of speed; 5 stones; a kobold corpse Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # #.#.###.##.>.....# # #.#.# #.###.....## # #.#.###.# ##...## # #.......# ##'## # ###.##### #.# # #.# #.# # #.# ##.## #.# ###...## #.# #..@†..# #.# #......#.# #.# #.....#.## ........K..# ####...####.# ##### ## You could see a kobold (wandering). Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIUHFAHSUIHUFASHIAU the Djinni Alchemist began the quest | for the Orb. 0 | D:1 | AIUHFAHSUIHUFASHIAU set off with the following spells | memorised: Poisonous Vapours, Mercury Arrow, Mephitic | Cloud, Olgreb's Toxic Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 286 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 718 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_corners Skill XL: | | ---------------+-+----- Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Forgecraft | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Polearms | | 0.4 Dodging | | 2.4 Stealth | | 1.8 Action || total ---------------------------++------- Melee: Dagger || 11 Cast: Poisonous Vapours || 28 Armour: Robe || 11 Dodge: Dodged || 12