Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 3725782503999673039 26 AIUHFAHSUIHUFASHIAU the Magician (level 3, -6/25 HPs) Began as a Djinni Fire Elementalist on May 7, 2025. Engulfed by a cloud of flame (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (1178 turns). AIUHFAHSUIHUFASHIAU the Magician (DjFE) Turns: 1178, Time: 00:02:35 Health: -6/25 AC: 2 Str: 7 XL: 3 Next: 22% Gold: 46 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . b - scarf {harm} rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: harm (+30% outgoing, +20% incoming), infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a scarf of harm (worn) Jewellery g - an amulet of the acrobat Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of teleportation {unknown} f - a scroll of identify {unknown} h - a scroll of poison {unknown} Potions c - 2 potions of lignification {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft + Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Soul Splinter Necr 60% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. The endoplasm quivers. Found a scroll labelled HIS DOTYSUDD. There is a stone staircase leading up here. Casting: Volatile Blastmotes (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is lightly wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is moderately wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is almost dead. The endoplasm's fire resistance burns away. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (almost dead, more vulnerable to fire, chance to affect: 83%) The endoplasm is filled with an inner flame. The endoplasm freezes you. You are frozen! The cold chills you terribly! Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is burned terribly! The endoplasm explodes! The fiery explosion engulfs you! You resist. * * * LOW HITPOINT WARNING * * * You are engulfed in blazing flames. You resist. You die... ######## #@§§.?.+ ######## There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:2) 4 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 4 bats (D:1) 5 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AIUHFAHSUIHUFASHIAU the Djinni Fire Elementalist began the | quest for the Orb. 0 | D:1 | AIUHFAHSUIHUFASHIAU set off with the following spells | memorised: Foxfire, Scorch, Volatile Blastmotes, Inner | Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 224 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 532 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 532 | D:1 | Learned a level 1 spell: Soul Splinter 870 | D:1 | Found a faded altar of an unknown god. 1178 | D:2 | HP: 1/25 [spore (8)] 1178 | D:2 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic, hellmonk_ecumenical_altar_prayer_group, hex_intersection, chequers_serial_rivers_micro_a D:2: layout_basic, hangedman_decor_riveting, eino_tiny_chamber Skill XL: | | ---------------+-+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Dodging | | 2.5 Stealth | | 1.9 Action || total ---------------------------++------- Cast: Foxfire || 72 Scorch || 6 Inner Flame || 1 Volatile Blastmot || 1 Armour: Robe || 7 Dodge: Dodged || 9