Dungeon Crawl Stone Soup version 0.28-a0-863-g8cecda6153 (webtiles) character file. Game seed: 11892046636917018636 4 ASSMAN the Skirmisher (level 1, 0/16 HPs) Began as an Octopode Wanderer on Nov 19, 2021. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (35 turns). ASSMAN the Skirmisher (Octopode Wanderer) Turns: 35, Time: 00:00:27 Health: 0/16 AC: 1 Str: 10 XL: 1 Next: 60% Magic: 2/2 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Skills: - Level 3.0 Fighting + Level 2.1 Long Blades - Level 1.0 Spellcasting + Level 2.1 Necromancy + Level 2.3 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 12% N/A 11% 1 Pain Necr 24% 1d5 11% 1 Foxfire Conj/Fire 0% 2x1d4 26% 1 Vampiric Draining Necr 6% 2d6 32% 3 Inner Flame Hex/Fire 0% N/A 61% 3 Animate Dead Necr 3% N/A 73% 4 Agony Necr 6% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A jackal comes into view. A quokka comes into view. The jackal bites you. The hobgoblin closely misses you. The hobgoblin shouts! The jackal barely misses you. You see here 12 gold pieces. The jackal closely misses you. You barely miss the jackal. Your grab misses the jackal. The jackal bites you. The jackal barely misses you. You closely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you but does no damage. x2 You hit the jackal but do no damage. You constrict the jackal, but do no damage. The jackal misses you. The jackal bites you but does no damage. You hit the jackal. You squeeze the jackal. You kill the jackal! You closely miss the goblin. Your grab misses the goblin. The goblin hits you with a +0 dagger. The goblin barely misses you. You closely miss the goblin. Your grab misses the goblin. The goblin barely misses you. You hit the goblin. You kill the goblin! You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm barely misses you. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. You kill the endoplasm! A jackal comes into view. The quokka bites you. You die... ### ... #.# #. #.# ... #.+ #. #.# ###.#### #.# #.####......# ####..###.#rr@.#.#+##### ...∩..♣.?8..8#.#.'.....# ...........gg#.#+#)....# .............#.+ #.<>..# ♣..∩..∩.....∩### #.....# .............## #.....# ...............# ####### ∩..∩....h_..8#.+ ....[........### You could see 2 quokkas, a jackal (wandering) and 2 hobgoblins. Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) A jackal (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ASSMAN the Octopode Wanderer began the quest for the Orb. 0 | D:1 | ASSMAN set off with the following items: a +0 falchion; and | the following spells available to memorise: Animate | Skeleton, Pain, Foxfire, Vampiric Draining, Inner Flame, | Animate Dead, Agony 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 9 | D:1 | Found a faded altar of an unknown god. 35 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden, amcnicky_mini_pool_small, nrook_campfire Action || total -------------------------++------- Melee: Falchion || 12 Constrict || 1 Tentacles || 1 Armor: Skin || 3 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 36 | 36 | 0 | 0 | 7 | 1 | 36.0 | Dungeon | 36 | 36 | 0 | 0 | 7 | 1 | 36.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 36 daAuts