Dungeon Crawl Stone Soup version 0.31.0-2-g5a2aebc5c2 (webtiles) character file. Game seed: 13881318477521206152 51 AbbaRin the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Jan 21, 2024. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:22:27 (2127 turns). AbbaRin the Conjurer (Draconian Conjurer) Turns: 2127, Time: 00:22:28 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 57% Magic: 1/6 EV: 12 Int: 20 God: Gold: 39 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . f - +2 dagger (drain) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois + (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: about to teleport A: AC +5, unfitting armour, cold-blooded, poison resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 mace b - a +0 club f - a +2 dagger of draining (weapon) h - a +1 dagger of speed Missiles d - 3 poisoned darts g - a stone Armour c - a +0 helmet Scrolls e - a scroll of teleportation Potions i - a potion of mutation j - a potion of degeneration {unknown} Skills: + Level 0.1 Fighting + Level 1.9 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Your system is resistant to poisons. (rPois) Message History Unknown command. The searing ray misses the gnoll. The searing ray hits the kobold! You kill the kobold! The gnoll hits you with a +0 club. A gnoll comes into view. It is wielding a +0 club. Unknown command. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll but does no damage. You finish channelling your searing ray. Unknown command. The gnoll shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. You see here a rat corpse. The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll hits you with a +0 flail. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll closely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The gnoll hits you with a +0 flail! You die... #.# #............† #.# #.#.#.###.###. #.# #.#.#.# #...#. #†# #.###.#.#.###g #.# #........)..). #.# #............. #.# # ##.#.#.###.#.#. #.# #####.####..#.#.#...#.#. #.# #......@gg..### ## ###. # #.# #.###..####...... .. #####.# ##. ######. ## ......# #. ####### #. #. #. .. You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:2) 2 bats (D:1) 3 endoplasms 2 goblins (D:1) 5 hobgoblins 2 jackals (D:2) 2 kobolds 3 ball pythons 2 frilled lizards (D:1) 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 275 | D:1 | Found a faded altar of an unknown god. 302 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 306 | D:1 | Learned a level 2 spell: Searing Ray 1679 | D:2 | Reached XP level 3. HP: 24/26 MP: 6/6 1799 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1799 | D:2 | Lost mutation: You have hidden genetic potential. [potion | of mutation] 1799 | D:2 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 2127 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_corners, ebering_ecumenical_altar_box D:2: layout_loops_ring, chequers_serial_rivers_large_b, minmay_misc_feat_nine_boxes, kennysheep_generic_room_11 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Fighting | | 0.1 Dodging | | 1.9 Spellcasting | | 2.2 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Tailslap || 5 Unarmed || 1 Mace || 7 Dagger || 20 Cast: Magic Dart || 21 Searing Ray || 6 Use: Scroll || 4 Potion || 2 Armour: Skin || 32 Dodge: Dodged || 41