Dungeon Crawl Stone Soup version 0.31.0-4-g52a2dc7128 (webtiles) character file. Game seed: 10098878411495112884 71 AbbaRin the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on Jan 21, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:25:41 (2678 turns). AbbaRin the Conjurer (Demigod Conjurer) Turns: 2678, Time: 00:25:42 Health: 0/26 AC: 2 Str: 5 (8) XL: 3 Next: 79% Magic: 6/8 EV: 12 Int: 21 (24) God: Gold: 47 SH: 0 Dex: 11 (12) Spells: 5/6 levels left rFire . . . m - +0 sling rCold . . . (no shield) rNeg . . . a - +0 robe rPois . i - +0 hat of the Apprentice {Fly Will+ Slay-2} rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ g - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -13), flying A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons c - a +1 dagger d - a +0 spear j - a +0 mace m - a +0 sling (weapon) Missiles e - 6 poisoned darts f - 29 stones Armour a - a +0 robe (worn) i - the +0 hat of the Apprentice (worn) {Fly Will+ Slay-2} (You found it on level 2 of the Dungeon) Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Will+: It increases your willpower. Fly: It grants you flight. Magical Staves h - a staff of earth Jewellery g - a ring of resist corrosion (left hand) Scrolls p - a scroll of vulnerability {unknown} Potions b - a potion of magic k - a potion of degeneration l - a potion of might {unknown} Skills: - Level 0.2 Fighting - Level 0.4 Polearms + Level 0.3 Ranged Weapons - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.1 Spellcasting * Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder misses you. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The adder attacks as it pursues you! The adder bites you. You feel sick. The adder attacks as it pursues you! The adder barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. The adder bites you. You are more poisoned. The adder poisons you! Fire: m) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 22% to hit) You shoot a sling bullet. The sling bullet closely misses the adder. The sling bullet hits the endoplasm. The endoplasm is severely wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You die... ,,,,,,,* #...#........###### ,,,,,,,* #...########.# # ******** #...# #..###### #####...##### #.......# #.......'...# #..####.# #.###...###.###.......# #.# ##### #.....####### #.# ############....... #.# #.@........#.###### #.# #S########.#.# ***###'###J# #.#'###### *,,........# #......... *,,........# #......... *,,.)......# #......... *,.........# ####......... *..........# #....#.###### #..........# #....#.# You could see an adder and an endoplasm. Vanquished Creatures 2 adders (D:2) 5 ball pythons 4 endoplasms 5 giant cockroaches 7 goblins 7 hobgoblins 6 kobolds 2 quokkas (D:2) 6 bats 2 frilled lizards (D:1) 3 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 298 | D:1 | Reached skill level 4 in Conjurations 298 | D:1 | Reached XP level 2. HP: 19/20 MP: 5/7 1467 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/8 1749 | D:2 | Identified the +0 hat of the Apprentice {Fly Will+ Slay-2} 2678 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_corners, dreamdust_ecumenical_altar_grove, minmay_pentomino_q2 D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.4 Spellcasting | 2 | 2.1 Dodging | 2 | 2.1 Stealth | 2 | 2.0 Fighting | | 0.2 Polearms | | 0.4 Ranged Weapons | | 0.3 Action || total ---------------------------++------- Melee: Dagger || 7 Spear || 107 Fire: Sling || 11 Cast: Magic Dart || 54 Use: Scroll || 7 Potion || 4 Stab: Sleeping || 1 Armour: Robe || 128 Dodge: Dodged || 170