Dungeon Crawl Stone Soup version 0.31.0-4-g52a2dc7128 (webtiles) character file. Game seed: 13183440167666441291 45 AbbaRin the Conjurer (level 3, -8/27 HPs) Began as a Demigod Conjurer on Jan 21, 2024. Mangled by Terence ... wielding a +0 mace (9 damage) ... on level 3 of the Dungeon. The game lasted 00:17:53 (1631 turns). AbbaRin the Conjurer (Demigod Conjurer) Turns: 1631, Time: 00:17:53 Health: -8/27 AC: 2 Str: 8 XL: 3 Next: 25% Magic: 6/8 EV: 12 Int: 24 God: Gold: 38 SH: 0 Dex: 12 Spells: 1/6 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Missiles c - 4 stones g - 6 boomerangs (quivered) Armour a - a +0 robe (worn) Talismans h - a maw talisman Scrolls d - 2 scrolls of fog j - a scroll of identify Potions b - a potion of magic Skills: + Level 0.5 Fighting + Level 0.1 Short Blades - Level 1.9 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.3 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Mercury Vapours Alch/Air 4% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 9% N/A 21% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 43% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 88% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History There is an open door here. Terence attacks as he pursues you! Terence hits you with a +0 mace. Terence attacks as he pursues you! Terence completely misses you. You fade into invisibility! There is an open door here. Terence shouts, "Now you die!" You flicker for a moment. You flicker back into view. Terence attacks as he pursues you! Terence hits you with a +0 mace. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 mace. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence misses you. Terence is nearby! Terence is nearby! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence says, "Did you write a will? You should..." Terence attacks as he pursues you! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence barely misses you. There is a stone staircase leading down here. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace! You die... Terence says, "Rest in peace." ## .# .# ##.# #@g# #@# ### You could see Terence and a hobgoblin. Vanquished Creatures 3 dart slugs (D:1) 2 ball pythons 3 bats (D:1) 5 endoplasms 3 giant cockroaches (D:1) 6 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 2 kobolds 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 298 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 385 | D:1 | Reached skill level 4 in Conjurations 697 | D:1 | Learned a level 2 spell: Searing Ray 947 | D:1 | Reached XP level 3. HP: 23/27 MP: 2/8 950 | D:1 | Learned a level 2 spell: Mercury Vapours 1569 | D:2 | Noticed Terence 1629 | D:2 | HP: 1/27 [Terence/+0 mace (5)] 1631 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_ring D:2: layout_loops_corners, basic_altar, minmay_misc_feat_nine_boxes, uniq_terence, uniq_sigmund D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Conjurations | 4 | 4.3 Spellcasting | 2 | 2.0 Fighting | | 0.5 Short Blades | | 0.1 Dodging | | 1.9 Action || total ---------------------------++------- Melee: Dagger || 58 Throw: Boomerang || 1 Cast: Magic Dart || 51 Searing Ray || 3 Mercury Vapours || 1 Use: Scroll || 3 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 83 Dodge: Dodged || 118