Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 17226535457138122339 53 AbbaRin the Conjurer (level 3, -2/5 HPs) Began as a Tengu Conjurer on Jan 27, 2024. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:14:36 (1204 turns). AbbaRin the Conjurer (Tengu Conjurer) Turns: 1204, Time: 00:14:37 Health: -2/5 AC: 0 Str: 7 XL: 3 Next: 89% Magic: 16/16 EV: 31 Int: 20 God: Gold: 51 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . h - melded +0 hand axe rCold . . . (shield currently unavailable) rNeg . . . i - melded +0 ring mail rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + e - ring of magical power HPRegen 0.20/turn (no ring) MPRegen 0.15/turn %: acrobat @: flux-form, acrobatic, glowing A: glow, contaminating, reduced hp, beak, talons 3, acrobatic a: Begin Untransformation You were on level 2 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons d - a +0 short sword h - a +0 hand axe (melded) Missiles f - 12 stones (quivered) g - 5 poisoned darts Armour a - a +0 robe i - a +0 ring mail (melded) Jewellery e - a ring of magical power (left hand) Talismans k - a flux talisman (active) Scrolls c - 3 scrolls of identify {unknown} Potions b - a potion of magic j - a potion of attraction {unknown} l - a potion of enlightenment {unknown} Skills: + Level 2.9 Dodging + Level 2.6 Stealth + Level 2.4 Spellcasting * Level 6.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 41% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Starburst Conj/Fire 7% 6d4 100% 6 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are something dangerously unstable. You glow with magical radiation, making you easy to see and hit. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The adder hisses angrily. The adder barely misses you. You hit the adder. The adder glows dangerously bright. The adder is lightly wounded. The adder closely misses you. You barely miss the adder. You claw the adder, but do no damage. Your peck misses the adder. The adder is lightly wounded. The adder misses you. You barely miss the adder. The adder is lightly wounded. The adder completely misses you. The adder misses you. You hit the adder but do no damage. The adder shudders as magic cascades through it! The adder twists and deforms. The adder is almost dead. The adder completely misses you. The adder misses you. You miss the adder. You claw the adder. You kill the adder! The adder misses you. Your Conjurations skill increases to level 6! The adder attacks as it pursues you! The adder closely misses you. You miss the adder. You claw the adder, but do no damage. Your peck misses the adder. The adder barely misses you. The adder misses you. You barely miss the adder. Your peck misses the adder. The adder misses you. You barely miss the adder. Your kick misses the adder. You peck the adder, but do no damage. The adder misses you. You miss the adder. The adder misses you. The adder barely misses you. You barely miss the adder. Your kick misses the adder. The adder misses you. You closely miss the adder. You claw the adder, but do no damage. The adder bites you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The adder attacks as it pursues you! The adder completely misses you. The adder misses you. The adder completely misses you. The adder attacks as it pursues you! The adder misses you. The adder attacks as it pursues you! The adder bites you. Ouch! That really hurt! You die... . .......... ..###....#.##### ............... ............... .####.[..####### .........##### #####.......# .######S####### .......p....... #####.######### #. # You could see an adder. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 3 ball pythons (D:1) 3 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 4 quokkas (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 91 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 162 | D:1 | Learned a level 2 spell: Searing Ray 385 | D:1 | Reached XP level 3. HP: 12/19 MP: 0/7 861 | D:1 | Found Fetiv's Jewellery Boutique. 1193 | D:2 | Reached skill level 6 in Conjurations 1204 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_ring, serial_shops, shop, chequers_serial_rivers_small_b D:2: layout_basic, chequers_jeans, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 | 6.0 Dodging | | 2.9 Stealth | | 2.6 Spellcasting | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 31 Kick || 18 Short sword || 13 Peck || 6 Cast: Magic Dart || 29 Searing Ray || 2 Armour: Robe || 30 Skin || 3 Ring mail || 1 Dodge: Dodged || 165 Form: Flux || 1