Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 11380521340254056938 58 AbbaRin the Conjurer (level 4, -1/24 HPs) Began as a Tengu Conjurer on Jan 28, 2024. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:16:11 (2293 turns). AbbaRin the Conjurer (Tengu Conjurer) Turns: 2293, Time: 00:16:11 Health: -1/24 AC: 2 Str: 7 XL: 4 Next: 1% Magic: 4/8 EV: 27 Int: 23 God: Gold: 143 SH: 0 Dex: 13 Spells: 5/8 levels left rFire x . . g - +4 sling of Ascent {freeze, rF- rCorr Int+3} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: lethally poisoned (-1 -> -3), acrobatic, very slow A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons c - a +0 short sword of freezing f - a +2 dagger of venom g - the +4 sling of Ascent (weapon) {freeze, rF- rCorr Int+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Missiles e - 2 curare-tipped darts Armour a - a +0 robe (worn) Potions b - 3 potions of magic d - a potion of heal wounds h - a potion of enlightenment {unknown} i - a potion of curing Skills: + Level 2.9 Dodging + Level 2.7 Stealth + Level 2.5 Spellcasting + Level 5.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Zin Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The stream of webbing misses you. The adder barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 66% to hit) The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) You feel sick. The adder closely misses you. The adder bites you. The searing ray hits the adder! You kill the adder! You feel sick. The adder misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The adder bites you. You are more poisoned. The adder poisons you! You have reached level 4! You feel agile. You feel very sick. The ribbon worm misses you. The adder bites you. You are lethally poisoned! The adder poisons you! The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You see here an adder corpse. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder closely misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder attacks as it pursues you! The adder completely misses you. x2 The adder barely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder barely misses you. The adder bites you but does no damage. The adder misses you. You die... ~######~## .... ~~~~~~~~~# # ..# #~~~###.#.# ##†##...#.######### #w# #............ #~# ###.########. ##S## #.# #### #~~~# #.# #... #~@~# #.# #.#) ##~## ##.# #..#. #.# ###..####..##. ..# #.........###. ### #.....######.. #....## #..# ###### #.## #.# ###.# You could see a ribbon worm and an adder. Vanquished Creatures 3 adders 4 ball pythons 8 bats A giant cockroach (D:2) A goblin (D:2) 3 hobgoblins 4 jackals (D:2) A quokka (D:1) 3 frilled lizards 3 kobolds 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 574 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/6 1392 | D:2 | Learned a level 2 spell: Searing Ray 1456 | D:2 | Identified the +4 sling of Ascent {freeze, rF- rCorr Int+3} 1547 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/7 1809 | D:2 | Found a glowing silver altar of Zin. 2288 | D:3 | Reached XP level 4. HP: 15/24 MP: 3/8 2292 | D:3 | HP: 1/24 [poisoned by an adder] 2293 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_corners D:2: layout_loops_ring, basic_altar, chequers_serial_rivers_small_b D:3: layout_rooms, serial_shops, nicolae_diamond_shop, gup_sewer_entry_bubbles, nicolae_the_louvre Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 45 | || 45 Peck | 11 | || 11 Kick | 10 | || 10 Fire: Sling | 16 | || 16 Cast: Magic Dart | 18 | || 18 Searing Ray | 1 | || 1 Use: Potion | 4 | || 4 Scroll | 4 | || 4 Armour: Robe | 28 | 2 || 30 Dodge: Dodged | 95 | 9 || 104