Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 2958230313329889793 33 AbbaRin the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Feb 7, 2024. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:08:39 (1146 turns). AbbaRin the Magician (Djinni Conjurer) Turns: 1146, Time: 00:08:40 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 47% Gold: 36 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +2 short sword (speed) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons c - a +0 sling d - a +0 short sword e - a +2 short sword of speed (weapon) Armour a - a +0 robe (worn) b - a +0 leather armour Magical Staves f - a staff of alchemy Skills: - Level 2.6 Dodging - Level 2.0 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes Level 0.0 Charms * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations Level 0.0 Transmutations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 e - Kiss of Death Conj/Necr 84% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The searing ray misses the adder. The adder bites you. The searing ray hits the adder. The adder is moderately wounded. The adder bites you. The adder barely misses you. The searing ray hits the adder. The adder is almost dead. You finish channelling your searing ray. The adder bites you but does no damage. The adder bites you. The adder bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * The adder misses you. The adder barely misses you. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * The adder attacks as it pursues you! The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * Found a sling. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You see here a +0 sling. The adder bites you. You die... .... #.# ....#.# ...#.# ..#.# #.#.## #.... ...###..### .......@..# ....###S#.# # . ####.#.#### .# #.........##..# #.......<.....# #..........#.## #..........# .# ##########... .. ....... You could see an adder. Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) 6 goblins (D:1) 6 hobgoblins (D:1) 3 kobolds (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 6 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | AbbaRin set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 129 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 593 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 593 | D:1 | Learned a level 1 spell: Kiss of Death 1144 | D:2 | HP: 1/25 [adder (3)] 1146 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_basic D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.6 Action || total ---------------------------++------- Melee: Short sword || 25 Fire: Sling || 19 Cast: Magic Dart || 18 Searing Ray || 7 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 28 Dodge: Dodged || 27