Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 17140329252658590746 113 AbbaRin the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 11, 2024. Slain by a gnoll ... wielding a +0 flail ... led by a gnoll bouda (8 damage) ... on level 3 of the Dungeon. The game lasted 00:16:10 (2217 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 2217, Time: 00:16:11 Health: 0/24 AC: 4 Str: 4 XL: 4 Next: 65% Magic: 6/12 EV: 6 Int: 25 God: Gold: 152 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . i - +4 short sword rCold . . . (no shield) rNeg . . . g - +0 leather armour rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: very slightly contaminated, held A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons i - a +4 short sword (weapon) k - a +0 short sword l - a +0 sling Missiles d - 6 poisoned darts m - 2 javelins Armour a - a +0 robe g - a +0 leather armour (worn) h - a +0 cloak (worn) Jewellery c - an amulet of guardian spirit Potions b - a potion of heal wounds e - a potion of haste {unknown} j - 3 potions of brilliance Skills: + Level 3.4 Dodging + Level 3.5 Stealth + Level 4.1 Spellcasting * Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Annotations: D:2 1 runed translucent door, Crazy Yiuf Message History The gnoll bouda throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net. You struggle against the net. The gnoll barely misses you. You tear a large gash into the net. The gnoll bouda barks out a call to the hunt! The gnolls pick up the pace! The gnoll hits you with a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, covering ground quickly, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, covering ground quickly, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 spear! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, covering ground quickly, 82% to hit) The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The gnoll bouda hits you with a +0 whip. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! You die... #.............# ####.#####..####.# .......###..####.# .......)......##.# #.#..#.###..#.##.# .....#.# #..#.##.# ..#..............# #.#.##.####..gggg# .......# #.#.##@# ....#### #.#.##.# #.#... .#..#.# #.#.... #.# #.#>... #.# ... .#. # . You could see a gnoll bouda and 3 gnolls. Vanquished Creatures Terence (D:2) 2 adders A ribbon worm (D:2) A dart slug (D:2) 6 orcs (D:3) 8 ball pythons 3 bats 5 endoplasms A giant cockroach (D:1) 4 goblins 5 hobgoblins 3 quokkas 10 kobolds 3 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 245 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 250 | D:1 | Learned a level 2 spell: Searing Ray 512 | D:1 | Found a faded altar of an unknown god. 1096 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1597 | D:2 | Noticed Terence 1608 | D:2 | Killed Terence 1609 | D:2 | Reached skill level 5 in Conjurations 1609 | D:2 | Reached XP level 4. HP: 8/24 MP: 8/11 1718 | D:2 | Found a runed translucent door. 1719 | D:2 | Noticed Crazy Yiuf 2001 | D:3 | Found an opulent altar of Gozag. 2217 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_rooms, shapermc_ecumenical_altar_mp_vishouse D:2: layout_basic, uniq_terence, uniq_crazy_yiuf_cottage D:3: layout_loops_cross, nicolae_ru_awakened_eye, nicolae_gozag_seed_capital Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.4 Conjurations | 5 | 5.3 Spellcasting | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Short sword | 28 | 18 || 46 Cast: Magic Dart | 38 | 17 || 55 Searing Ray | 4 | 3 || 7 Use: Scroll | 2 | 1 || 3 Potion | 1 | 2 || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 13 | || 13 Leather armour | 19 | 28 || 47 Dodge: Dodged | 30 | 22 || 52