Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14863275614322662084 37 AbbaRin the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Mar 9, 2024. Slain by Terence ... wielding a +0 trident (8 damage) ... on level 2 of the Dungeon. The game lasted 00:06:09 (1228 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 1228, Time: 00:06:10 Health: -4/19 AC: 3 Str: 4 XL: 3 Next: 23% Magic: 5/10 EV: 11 Int: 24 God: Gold: 96 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe d - a +0 leather armour (worn) Scrolls f - a scroll of vulnerability {unknown} g - a scroll of noise {unknown} h - a scroll of fog {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} Skills: + Level 3.0 Dodging + Level 3.2 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 54% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin! You kill the goblin! You see here a +0 club. There is a stone staircase leading up here. Found a stone staircase leading down. Terence the Incautious comes into view. He is wielding a +0 trident. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you from afar with a +0 trident! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence hits you from afar with a +0 trident! You die... Terence says, "Rest in peace." .. #. #. #. #> ### #. ##.... #.##.##....# #....@.@...# #####.#.#..# #.# # .. #.#.# #.# #. #..... #.# #. .#.#.#.# #.# # #.##........ #.# #.#...#.#.#.#. #.# #.##.......... #.# #..#.#.#.#.#.# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:2) A hobgoblin (D:1) 6 jackals (D:1) 4 kobolds (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards 4 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 99 | D:1 | Found a faded altar of an unknown god. 138 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 262 | D:1 | Learned a level 2 spell: Searing Ray 500 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 1223 | D:2 | Noticed Terence 1228 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_rooms, hellmonk_ecumenical_altar_pennies_from_heaven D:2: kennysheep_six_static_rooms, layout_loops_ring, hex_large, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Short sword || 24 Cast: Magic Dart || 38 Searing Ray || 2 Armour: Robe || 8 Leather armour || 10 Dodge: Dodged || 34